Quickleaf
Legend
I've read many good threads about the frequency of various character class levels & demographics. I haven't been able to find a consensus, but all seem to agree the DMG is totally off.
I am writing a high-level adventure (12th-18th levels) that involves a noble court with many high-level NPCs. All of these are NPCs with standard classes (no Experts, Warriors, Adepts, or Aristocrats). Most have lots of political influence, servants, and wealth. Most have very little access to spells or magic items.
How big would the city's population need to be to accomodate this number of high-level NPCs? What conclusions would you draw about a society with a large number of high-level characters ruling a mostly low-level commoners? Is this too many high-level characters? Or is there a way to make it work?
The exact numbers per class level:
2 x 17th level
1 x 16th level
2 x 15th level
2 x 14th level
2 x 13th level
2 x 12th level
1 x 11th level
2 x 10th level
I am writing a high-level adventure (12th-18th levels) that involves a noble court with many high-level NPCs. All of these are NPCs with standard classes (no Experts, Warriors, Adepts, or Aristocrats). Most have lots of political influence, servants, and wealth. Most have very little access to spells or magic items.
How big would the city's population need to be to accomodate this number of high-level NPCs? What conclusions would you draw about a society with a large number of high-level characters ruling a mostly low-level commoners? Is this too many high-level characters? Or is there a way to make it work?
The exact numbers per class level:
2 x 17th level
1 x 16th level
2 x 15th level
2 x 14th level
2 x 13th level
2 x 12th level
1 x 11th level
2 x 10th level


