sabrinathecat
Explorer
Last year, I converted and ran the Ravenloft adventure "A Light in the Belfrey" to 4e.
The original mod was a 2nd Ed module from when TSR was experimenting with providing music and ambient sound CDs with modules. In theory, this would provide DMs with a more atmospheric mood with someone else reading the flavor text. The disk also contained various generic sound effects. OK, but not as helpful as it could have been.
The first thing I did was to transcribe the text from the original mod as written, and make the modifications I deemed necessary. (The original version said "The powers of Ravenloft took notice and--". Now, my understanding was that Ravenloft is, was, and forever should be the name of Strahd von Zerovich's castle, and in-game, no one should ever say otherwise. Anything else is simply "The Land". Other details were changed as needed.
When the campaign first began, the first mod I put together involved the simplistic and feeble efforts of a "Disciple of Mor'Grath", at which point the PCs performing knowledge checks learned about a legendary necromancer king from about 500 years ago. Any paladin or avenger type of character would also know that the knight Lim Baur was dispatched from their order to hunt him down and kill him after he escaped the mob that tore down his palace fortress. Neither was heard from again, so the assumption has been that Lim Baur must have slain Mor'Grath, and for whatever reason, chose not to return. They ran into other Disciples, and the higher level "Devotees of Mor'Grath", all of whom displayed higher power levels and some fun effects.
When the party reached 6th&7th level, I started them into the mod.
Putting it together involved creating custom monsters (including an insubstantial swarm, with the characters all hated (1/2 damage for insubstantial AND 1/2 damage for swarm? 1/4 damage with most of their attacks!), but I enjoy playing with the old monster builder.
Now the question: Does anyone want to see All the gorey details of my conversion?
The original mod was a 2nd Ed module from when TSR was experimenting with providing music and ambient sound CDs with modules. In theory, this would provide DMs with a more atmospheric mood with someone else reading the flavor text. The disk also contained various generic sound effects. OK, but not as helpful as it could have been.
The first thing I did was to transcribe the text from the original mod as written, and make the modifications I deemed necessary. (The original version said "The powers of Ravenloft took notice and--". Now, my understanding was that Ravenloft is, was, and forever should be the name of Strahd von Zerovich's castle, and in-game, no one should ever say otherwise. Anything else is simply "The Land". Other details were changed as needed.
When the campaign first began, the first mod I put together involved the simplistic and feeble efforts of a "Disciple of Mor'Grath", at which point the PCs performing knowledge checks learned about a legendary necromancer king from about 500 years ago. Any paladin or avenger type of character would also know that the knight Lim Baur was dispatched from their order to hunt him down and kill him after he escaped the mob that tore down his palace fortress. Neither was heard from again, so the assumption has been that Lim Baur must have slain Mor'Grath, and for whatever reason, chose not to return. They ran into other Disciples, and the higher level "Devotees of Mor'Grath", all of whom displayed higher power levels and some fun effects.
When the party reached 6th&7th level, I started them into the mod.
Putting it together involved creating custom monsters (including an insubstantial swarm, with the characters all hated (1/2 damage for insubstantial AND 1/2 damage for swarm? 1/4 damage with most of their attacks!), but I enjoy playing with the old monster builder.
Now the question: Does anyone want to see All the gorey details of my conversion?