A little help on shaman

agassparkle

First Post
Hello again,

And now i have some questions about shamans spirit companions.
They dont have hp but they die when the take dmg 10+half lvl ?
this confused me. And is there some sort of list that it shows AC and stuff?
Or it doesnt have any kind of defence and when you attack it you hit it automatically and and if you deal 10+half lvl dmg it vanishes.

And when you use Shared Healing Spirit you get to choose someone in 2 square of the target instead of someone near the spirit ?

Thanks in advance
 

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Hello again,

And now i have some questions about shamans spirit companions.
They dont have hp but they die when the take dmg 10+half lvl ?
this confused me.

It's a little bit like saying spirits are minions with 1 hp but resist X all, where X is 10 + half level. If you fail to do that damage to them, they just scoff.

And is there some sort of list that it shows AC and stuff?

Spirits have the same AC and defenses as the shaman.

Or it doesnt have any kind of defence and when you attack it you hit it automatically and and if you deal 10+half lvl dmg it vanishes.

No, see above.

And when you use Shared Healing Spirit you get to choose someone in 2 square of the target instead of someone near the spirit ?

I don't know, that's never come up in my campaign.

Thanks in advance

You're welcome.
 

They dont have hp but they die when the take dmg 10+half lvl ?
That is correct. If a single ranged or melee attack deals more damage than that amount, then the spirit companion disappears and doesn't provide any benefits until the shaman summons it again.
this confused me. And is there some sort of list that it shows AC and stuff?
The power specifies that the spirit companions has defenses equal to yours.

Or it doesnt have any kind of defence and when you attack it you hit it automatically and and if you deal 10+half lvl dmg it vanishes.
Nope, see above.

And when you use Shared Healing Spirit you get to choose someone in 2 square of the target instead of someone near the spirit ?
Yes, if you have that feat, you can chose an ally within 2 squares of your spirit companion instead of adjacent to it. They still only get the d6s.

Thanks in advance
No problem.
 

and does it take the basic melee attack values from the caster again ? and uses str ? and its dmg for melee ?
does it doe melee dmg at all ? :D
 

and does it take the basic melee attack values from the caster again ? and uses str ? and its dmg for melee ?
does it doe melee dmg at all ? :D

The spirit companion is not a creature, so it doesn't make attacks on its own. Some shaman attacks will say "Melee spirit 1" or "Close Burst Spirit 2" This indicates that the attack originates from the spirit companion, not the shaman.
 

and does it take the basic melee attack values from the caster again ? and uses str ? and its dmg for melee ?
does it doe melee dmg at all ? :D

It uses your stats, and that's listed in the power.

For instance, Haunting Spirits says Wisdom vs (I think) Will, so you use the shaman character's Wisdom to determine the attack value. Same even if the attack is from the spirit's space. This is because the spirit is not actually attacking, rather the shaman attacks through the spirit.

(This leads to weirdness. If the shaman is blinded but the spirit isn't, the shaman takes the -5 penalty to attacks made through the spirit, and you can't get opportunity attacks through the spirit either. I don't know if the spirit can independently suffer from status effects, but even if they can, in practice they're immune.)
 

(This leads to weirdness. If the shaman is blinded but the spirit isn't, the shaman takes the -5 penalty to attacks made through the spirit, and you can't get opportunity attacks through the spirit either. I don't know if the spirit can independently suffer from status effects, but even if they can, in practice they're immune.)

They can't. Spirits are conjurations. They can't be affected by anything at all, except attacks specified in the Call Spirit Companion power. Otherwise they follow the rules for all conjurations. Even gravity doesn't affect them.
 

They can't. Spirits are conjurations. They can't be affected by anything at all, except attacks specified in the Call Spirit Companion power. Otherwise they follow the rules for all conjurations. Even gravity doesn't affect them.
Causes fits at LFR or Encounters games where the DM has never seen one before. Talk about bringing a game to a grinding halt as the DM gets a crash course on spirit companions. :p
 

Spirit conjurations aren't creatures, and don't have any stats, because they don't actually do anything.

What a spirit companion is, is kinda like a beacon for effects and features to come from. Powers that do so have the Spirit keyword.

So, when you're using a Spirit power, it's you making the attack. Your stats. Your implement. Your feats. Everything is ALL you. The spirit companion does nothing but sit there while YOU channel stuff through it.

As for the 'attacking it bit', that's just a special way to dispel it unique to Spirit Companions. Normally conjurations can only be attacked by things that specifically target conjurations. However, spirit companions can be dispelled by hitting your defenses with a melee or ranged attack AND rolling damage equal to or greater than the threshold number. Should -either- of these fail, then absolutely nothing happens. Conditions won't apply, damage doesn't get written down, the attempt to dispel simply fails and the game moves on as if nothing happened. Because nothing happened.
 

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