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<blockquote data-quote="Lord Ipplepop" data-source="post: 5871826" data-attributes="member: 39914"><p>I understand that druids are fully able to function in town settings,and can even be slightly effective in underground or ruins settings... I, actually, need to be more clear about what I am walking into. </p><p>My family is going to a friend's house for Easter, and I am running a game for her family (plus, my step-son). This is not my standard table, and I am doing this as a one off. These characters (with the exception of my step-son's character and one other who is visiting from out of state) are being accepted by the experienced player who is DMing at her house for her standard group.</p><p></p><p>There are going to be 6 players this weekend:</p><p>1 experienced player</p><p>1 player with about 10 sessions under his belt</p><p>1 player with about 3 missions under her belt</p><p>1 player who last played in the 80's</p><p>2 brand new-first time ever players</p><p></p><p>We have:</p><p>1 fighter (brand new)</p><p>1 bard (my step-son)</p><p>1 cleric (3 missions)</p><p>1 druid (brand new)</p><p>1 monk (80's- out of state)</p><p>1 sorcerer (experienced)</p><p></p><p>The experienced player assisted everyone with their characters, except for my step-son whose character description of what he wanted to play ended up being a bard.</p><p>The bard, and sorcerer have the magic pretty well covered.</p><p>The cleric and the druid split the holy magic exceedingly well... the cleric is doing the healing/defensive magic, the druid is doing the offensive/nature magic. We gave the druid the possibility of 8 spells, with the standard spells per day ability (house rules, not my house).</p><p>The druid's spells are:</p><p>Detect Poison</p><p>Flare</p><p>Know Direction</p><p>Purify Food/ Drink</p><p>Read Magic</p><p>Charm Animal</p><p>Entangle</p><p>Speak With Animals</p><p></p><p>The player is learning these spells and what they do, and how they work, and how and when to use them... as she is brand new, I am reluctant to tell her that she has to completely trash the spells she is learning and learn new ones. I want to keep her as a part of the family, so to speak, and not have her so frustrated that she is apathetic about the game.</p><p></p><p>That is why I am looking for a more wilderness based adventure... so that she can use her spells and her natural abilities. Once I am done, I am not so worried about what happens with the character. There will be a couple more experienced players/dm's to assist her with her personal/character growth. I am just hoping to get her with 1) excited about her druid and all that she can do so that she sticks with the game and gets to 5th level so she can shape shift (her ultimate goal), or to get her excited enough to stay as a player and to realize the druid is not for her and maybe another class...whichever. By taking her into a dungeon crawl/city/castle ruins/etc. and having her not be able to take her character out and "open it up on the highway", she might get bored and not stick around.</p><p>While I am not basing the mission around the druid, and am going to put encounters and other such fun stuff (for me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) for all of the characters, I do need- as I said- to add enough to get the new characters jazzed about the next adventure to see what else their character can do. </p><p></p><p>I truly appreciate the links, and found one that looks truly interesting and is going to be workable so that I can personalize it for the party I am dealing with.</p><p></p><p>Thanks again, guys</p></blockquote><p></p>
[QUOTE="Lord Ipplepop, post: 5871826, member: 39914"] I understand that druids are fully able to function in town settings,and can even be slightly effective in underground or ruins settings... I, actually, need to be more clear about what I am walking into. My family is going to a friend's house for Easter, and I am running a game for her family (plus, my step-son). This is not my standard table, and I am doing this as a one off. These characters (with the exception of my step-son's character and one other who is visiting from out of state) are being accepted by the experienced player who is DMing at her house for her standard group. There are going to be 6 players this weekend: 1 experienced player 1 player with about 10 sessions under his belt 1 player with about 3 missions under her belt 1 player who last played in the 80's 2 brand new-first time ever players We have: 1 fighter (brand new) 1 bard (my step-son) 1 cleric (3 missions) 1 druid (brand new) 1 monk (80's- out of state) 1 sorcerer (experienced) The experienced player assisted everyone with their characters, except for my step-son whose character description of what he wanted to play ended up being a bard. The bard, and sorcerer have the magic pretty well covered. The cleric and the druid split the holy magic exceedingly well... the cleric is doing the healing/defensive magic, the druid is doing the offensive/nature magic. We gave the druid the possibility of 8 spells, with the standard spells per day ability (house rules, not my house). The druid's spells are: Detect Poison Flare Know Direction Purify Food/ Drink Read Magic Charm Animal Entangle Speak With Animals The player is learning these spells and what they do, and how they work, and how and when to use them... as she is brand new, I am reluctant to tell her that she has to completely trash the spells she is learning and learn new ones. I want to keep her as a part of the family, so to speak, and not have her so frustrated that she is apathetic about the game. That is why I am looking for a more wilderness based adventure... so that she can use her spells and her natural abilities. Once I am done, I am not so worried about what happens with the character. There will be a couple more experienced players/dm's to assist her with her personal/character growth. I am just hoping to get her with 1) excited about her druid and all that she can do so that she sticks with the game and gets to 5th level so she can shape shift (her ultimate goal), or to get her excited enough to stay as a player and to realize the druid is not for her and maybe another class...whichever. By taking her into a dungeon crawl/city/castle ruins/etc. and having her not be able to take her character out and "open it up on the highway", she might get bored and not stick around. While I am not basing the mission around the druid, and am going to put encounters and other such fun stuff (for me ;) ) for all of the characters, I do need- as I said- to add enough to get the new characters jazzed about the next adventure to see what else their character can do. I truly appreciate the links, and found one that looks truly interesting and is going to be workable so that I can personalize it for the party I am dealing with. Thanks again, guys [/QUOTE]
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