snarfoogle
First Post
Oooh, this is nice......*yoink*
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mikebr99 said:Excellent!
<Yoink!>
maggot said:Very good. I have been working on a similar system but I based the selling difficulty off of the base price instead of caster level.
maggot said:Have you worked up a system for buying items?
Spatzimaus said:You can allow other skills to be used here to increase the effective CHA. A Disguise check, for instance, to make you look like a wealthy guild-affiliated merchant instead of a common soldier.
Step 3 ? Find a Buyer. Make a Gather Information check, DC 10 + caster level (CL) of the item + 2 for every 5% that your asking price is over 50% (conversely, -2 for every 5% that your price is under 50%). It takes 1d2 days to make this check, you can take a 10 on it (but not a 20), and no one can assist you on the roll.
Old Gumphrey said:Why not? I would think having a few more people spreading the word and asking around would certainly be able to aid your check. I can't see any logical reason to disallow it, so I assume it was a balance issue? Either way, I still don't see it as a balance issue as it's only the part of the process where you find the buyer.
I think this is a general problem with Aid Another, not something specific to the Sold! system. Perhaps the DC for Aid Another should increase as more people are already helping? So the first person helping rolls against 10, the second against 12, the third against 14, and so on (possibly 10/11/12)...haiiro said:As mentioned above (Fieari asked the same thing), I can see this working if there was a limit set on the number of folks who can assist. It's definitely an idea I'm looking at for my next revision.![]()
Old Gumphrey said:Maybe that's not what you're looking for, but this really should be something that at least one other person can aid you on; it's terribly silly otherwise.
haiiro said:I considered that, but the wider range of larger numbers that involved -- from a few hundred gp to tens of thousands -- presented scaling problems for me. How did you work around that?
Nope. IMC, that part has worked well without a system -- either by playing it out, or just by modifying the market price according to RP circumstances.
maggot said:I didn't get far enough to figure out what factor to apply to the table. Would sqrt(price) be good, or should I use sqrt(price/2) or sqrt(price/10) or what?
I also concidered adding a +/- for useful items vs. rare items. Selling a wand of cure light wounds should be easier than selling a wand of magic stone.