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<blockquote data-quote="Manbearcat" data-source="post: 7649714" data-attributes="member: 6696971"><p>That is precisely where I thought you were going with things when I read this article; "fail forward" as plot protection as endemic to your theory. That is one of the reasons why I was a bit ? when I read it.</p><p></p><p>"Failing Forward" is a means to allow for diversity of outcomes in the oft binary world of task resolution. "Plot protection" may emerge from that but it is entirely a 2nd order function. The point is to not have every single task be 2 possible outcomes, but potentially 8, 10, 20, or more. The rigid constraints of binary tea-leaf reading of task resolution can make for a stale, dynamically inert game session after a few years under your belt at the table. Every game, every micro-task, ever conflict starts looking the same and can become tedious. "Failing forward" is no more plot protection than "Success with adversity" is a spiteful GM screwing the PCs out of their agency. Its just a means to embolden the group/GM toward a wider array of outcomes and thus a potential broader narrative rendering.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7649714, member: 6696971"] That is precisely where I thought you were going with things when I read this article; "fail forward" as plot protection as endemic to your theory. That is one of the reasons why I was a bit ? when I read it. "Failing Forward" is a means to allow for diversity of outcomes in the oft binary world of task resolution. "Plot protection" may emerge from that but it is entirely a 2nd order function. The point is to not have every single task be 2 possible outcomes, but potentially 8, 10, 20, or more. The rigid constraints of binary tea-leaf reading of task resolution can make for a stale, dynamically inert game session after a few years under your belt at the table. Every game, every micro-task, ever conflict starts looking the same and can become tedious. "Failing forward" is no more plot protection than "Success with adversity" is a spiteful GM screwing the PCs out of their agency. Its just a means to embolden the group/GM toward a wider array of outcomes and thus a potential broader narrative rendering. [/QUOTE]
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