I'm building a low-magic setting.
I decided, rather than changing the way magic works, to simply eliminate some of the classes. Note that this idea is based on some things I saw on the WoTC boards.
Monks are out -- in a low-magic setting, they would be incredible. I may reintroduce some of their abilities as a PrC.
Wizards, Sorcerers, Clerics, and Druids are all removed.
The primary spellcaster will be the Bard. I've added the Shadow Evocation and Greater Shadow Evocation spells to their spell lists, as well as the Shadow Conjuration line. Also, the class will be altered to a spell-book using class, though they will still be spontaneous casters. This is primarily to allow them to gain more than just a couple of spells. (Though this ability is severely limited by the lack of available magic sources.)
The divine caster of choice is the Paladin. The only change to the class is the addition of Raise Dead as a 4th level spell.
The Ranger becomes the mysterious woodsman and man of nature magic. Also, he will end up being the only class with shape-changing magic -- severely limited by being animal only. (Though this does include Dire Animals.) Reincarnation (modified to be humanoid-only) is added to their list as a 4th level spell.
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Other than the obvious -- not using monsters with incredible DR or spell-like abilities -- does anyone have any advice they'd like to share on running low-magic worlds?
Magic is new on this world. Most people do not understand (and thus, fear) this power. Others will try to manipulate those with the power. Just for background.
I decided, rather than changing the way magic works, to simply eliminate some of the classes. Note that this idea is based on some things I saw on the WoTC boards.
Monks are out -- in a low-magic setting, they would be incredible. I may reintroduce some of their abilities as a PrC.
Wizards, Sorcerers, Clerics, and Druids are all removed.
The primary spellcaster will be the Bard. I've added the Shadow Evocation and Greater Shadow Evocation spells to their spell lists, as well as the Shadow Conjuration line. Also, the class will be altered to a spell-book using class, though they will still be spontaneous casters. This is primarily to allow them to gain more than just a couple of spells. (Though this ability is severely limited by the lack of available magic sources.)
The divine caster of choice is the Paladin. The only change to the class is the addition of Raise Dead as a 4th level spell.
The Ranger becomes the mysterious woodsman and man of nature magic. Also, he will end up being the only class with shape-changing magic -- severely limited by being animal only. (Though this does include Dire Animals.) Reincarnation (modified to be humanoid-only) is added to their list as a 4th level spell.
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Other than the obvious -- not using monsters with incredible DR or spell-like abilities -- does anyone have any advice they'd like to share on running low-magic worlds?
Magic is new on this world. Most people do not understand (and thus, fear) this power. Others will try to manipulate those with the power. Just for background.