A Magical Medieval Society: Western Europe PDF for sale


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jgbrowning said:


Wow.. you lost both of your copies? :) I bet i know who the "Dangerous Attachment" was refering to....

joe b.

Recovery made, and print-out should get done sometime tomorrow. Thanks for the offer.

BTW, I have been scanning it on one of my friend's computers, and it really is something you need to print out.

And, Joe, should you decide to incorporate anything I wrote into a revised version, I do charge 3 cents a word (donations accepted at my site:))
 


Re: Re: Re: Economic Simulators

mythusmage said:


Gez, if you could integrate your work with the ES in MMS:WE it would be much appreciated.

Hey ! It's not mine ! It's Old One's !

I just reformated it on a clean little HTML page rather than on a bulky saved thread full of dead links, because he didn't had a website when he typed that in the House Rules forum.

All of it was written by him. I don't know if he's still active on the boards, he has a story hour going, but I havn't noticed him in the other forums.
 

Two things:

1) The EN World page for this product seems like a direct copy from your own website which means it's lacking a few things like links to the text that says, "Download here". It's also missing a link in the preview section and since the preview you give on RPG Now is pretty good, you really should take advantage of the section.

2) There is also no review. I do reviews for a free copy :D
 

DDK said:
Two things:

1) The EN World page for this product seems like a direct copy from your own website which means it's lacking a few things like links to the text that says, "Download here". It's also missing a link in the preview section and since the preview you give on RPG Now is pretty good, you really should take advantage of the section.

We'll i hope ive fixed that. we'll have to see. like i said before, im lucky to program my shoelaces.. :) If its not fixed, i'll keep hitting it til it is...


joe b.
 

joe b.---

How does your .pdf compare to the 1990s books from White Rose Publishing entitled _Fief_ (quasi-recently reprinted by S. John Ross' Cumberland Games at http://www222.pair.com/sjohn/fief.htm) and _Medieval France_ (OOP at present).

If you're not familiar with those books, as a general guideline, would your books be as useful for an historical Ars Magica campaign as they would for a more fantastic d20/D&D game?

Thanks!
 

I think it's much better than Fief (I bought a copy of that last year).

There is a great deal more information on the people involved with a manor, city or kingdom, as well as how to go about creating them. Lots of tables and worksheets which is excellent.
 

grodog said:
How does your .pdf compare to the 1990s books from White Rose Publishing entitled _Fief_ (quasi-recently reprinted by S. John Ross' Cumberland Games at http://www222.pair.com/sjohn/fief.htm) and _Medieval France_ (OOP at present).

If you're not familiar with those books, as a general guideline, would your books be as useful for an historical Ars Magica campaign as they would for a more fantastic d20/D&D game?

Thanks!

Wow! No I wasn't familiar with those books. Fief looks very good, and (from a quick glance here only) seems accurate.

I guess the main difference that i see between my book and fief at least, is that they're doing a dead-on historical book. They give you the pennances required for blasphemy for example which is tied to a certain place at a certain time.

Our book is more general. What we set out to do was provide a DM tools (generation systems) and information (60+ pages of how things work together) to allow GMs to create their own magical medieval society. You don't have to play france ca. 1350 to use our book. You don't even have to know what was going on (wars, politics, great people) to use our book.

Our idea is that most people use some form of medievalesque society in their DnD game. We're giving GMs (and players as well, they can gain a lot of tips and fun from the book) information to slide into their campaign to add depth. And most importantly, we don't just tell you how to do it, we show you how through generation systems. The generation systems are open enough to the end user that if you want to change the assumptions involved, you can easily do so.

I guess the final difference is that we've extrapolated DnD magic into a medieval environment. IE. how could magic reasonably work in order to have the medieval environment. Again, if the DM disagrees with our assumptions, he can simply alter our systems to fit his needs.

Basically, fief seems to be a history. A Magical Medieval Society: Western Europe is a game aid based on medieval history, but applicable to much more.

I'm not bashing fief. I'm a history geek and love seeing stuff like that. (One of my favoriate history books is "The Corn Supply of Ancient Rome" :) ) I just think there's more workable material in MMS:WE for people's game. Cause it's really just a game, not history.

joe b.
 
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