The_Universe said:It was not uncommon for the adventurers to have modified stats above 30, and one character (by the end) had a dexterity that neared 40.
I didn't not have multiple cha-increasing equipment until after the "okay, bonuses can stack" ruling.SG1Laura said:wow...
As a side note: did everyone but the DM miss the rule? Cuz QD says she didn't know but it sounds like all the characters had jacked up stats.
Well, I think some people missed the rule, and some people just ignored it because I hadn't made mention of it specifically. I knew the rule was there, but I wasn't poring over character sheets - there's got to be some player/DM trust, after all.SG1Laura said:wow...
As a side note: did everyone but the DM miss the rule? Cuz QD says she didn't know but it sounds like all the characters had jacked up stats.
BiggusGeekus said:This game has a million rules. I feel your pain.
Well, the campaign has ended so it's a little late for all of that, now. They had fun for the most part, and though it was a pain in the ass for me, I dealt with it.Turanil said:I suggest you read the Ptolus campaign by Monte Cook. At one point there is a disaster that nullifies all magic. Do that, let the PCs fix the disaster, but the laws of magic are not back quite the same, and now the total stacking don't work anymore.
BiggusGeekus said:This game has a million rules. I feel your pain.