Queen_Dopplepopolis said:Always thought our stats seemed jacked up... now I know they were.
Don't know how I missed *that* rule.
BiggusGeekus said:There is a maximum of +6 to attributes for non-epic items. That's also an enhancement bonus.
EricNoah said:I think, for flavor, I'm going to implement a "no more than one stat booster per character" rule in my next campaign. It can get pretty cheesy pretty quickly otherwise.
ARandomGod said:Is this true? Does it actually say this somewhere? Because by my math, using the formulae that the book recommends and they used to make items up to +6 you could theoretically make an item of +14 to a stat. (14*14*1000 = 196,000). And I was under the impression that 200K was the gold cap on "non-epic" items.
SRD said:While not truly an artifact, the epic magic item is a creation of such power that it surpasses other magic items. Epic magic items are objects of great power and value. The following are typical characteristics of an epic magic item. In general, an item with even one of these characteristics is an epic magic item.
• Grants a bonus on attacks or damage greater than +5.
• Grants an enhancement bonus to armor higher than +5.
• Has a special ability with a market price modifier greater than +5.
• Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).
• Grants a natural armor, deflection, or resistance bonus greater than +5.
• Grants an enhancement bonus to an ability score greater than +6.
• Grants an enhancement bonus on a skill check greater than +30.
• Mimics a spell of an effective level higher than 9th.
• Has a caster level above 20th.
• Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items.
An epic magic item that grants a bonus beyond those allowed for normal magic items has a higher market price than indicated by the formulas for non-epic items.
EricNoah said:I think, for flavor, I'm going to implement a "no more than one stat booster per character" rule in my next campaign. It can get pretty cheesy pretty quickly otherwise.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.