Hussar said:What design decision had the largest impact on 3e?
Hussar said:No Con bonuses to HP? Why not? Everyone got up to +2/hit die. Fighter types got up to +4.
Which acted as a bit of a balance...the MU needed some tough guys around for protection, so there was always a place for a tank or two.FourthBear said:Sorry, that was incorrectly phrased. Since magic-users were limited in hit point bonuses to +2/level, bonuses for Constitution didn't kick in until 15 and hit dice stopped being calculated past level 11, magic-user hit point totals were relatively even lower in 1e and 2e.
In 1e it only stopped the first attack, and then only if it was physical rather than magical. 2e improved it to the point of broken-ness.As I recall, the primary magic-user saving grace in 1e and 2e was Stoneskin, which let you ignore attacks regardless of damage total.
Let me see it this way: Vancian Magic was supposed to be balanced by being Vancian. This means you had high powered spells, but since you could only cast them so few times per day, you had to use them sparingly.HP Dreadnought said:I disagree that Vancian casting is at the root of spellcaster dominance in later levels.
The reason spellcasters dominate so much at high levels is because magic is too powerful.
It can make you too well defended.
It can eliminate opponents at a range in one shot regardless of hit points or AC.
It can severely damage hordes of opponents that would take the fighter many rounds to replicate.
It can render some other classes almost completely superflouous.
Consider this. Imagine if we waved our magic wand and did away with Vancian casting. In its place, we said that a spellcaster could cast any five spells up to his normal spell level during a given encounter, but after that he would be done.
Would the spellcaster dominate the game any less?
No. The fact is of that 100 spells the high level caster knows, only a few really impact the game much. Simply paring the spellcaster's list down to the key spells reduces bookkeeping, but does nothing to reign in higher level casters.
Don't get me wrong. I'm glad to see vancian casting go. But its a mistake to think that it will correct the spellcaster imbalance. If they give us essentially the same set of spells with some new casting system, spellcasters will STILL dominate the game at higher levels.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.