A Merc's Life: Howl of the Carrion King [01]


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The first day passes quickly, and the group makes good time. The second is much the same. The area around Saor Ghabháltas is peaceful, in spite of the paucity of towns or even small villages. Once you round the southern end of Toil Shaor you are traveling south/southwest. As you enter the Sánspéir Mountains travel becomes considerably more difficult, and you don't make nearly as good a pace as you did through the valley pass. Still, your goal isn't that far into the mountains and Houwlou reckons your total travel time to be about the two weeks you were told to count on.

[sblock=OOC]You were actually told one week, but I've revised that after looking at my map.[/sblock]

Elevation increases, the temperature gets cooler even though it's still early summer and the air gets just a little more thin. Houwlou supplements your trail rations with local game and Kecil proves to be an excellent cook - he quickly takes over both morning and evening meal preparation after Aodhán tries his hand at the conies the first evening and Houwlou suggests that simply eating the meat raw would be easier (and tastier as well).

Though all of you have heard stories of the dangers of travel in the Sánspéirs - and Houwlou and Aodhán have experienced some of those dangers firsthand - the journey goes remarkably smoothly . . . until you are about two days out from your destination.

In the wee hours of the morning of the 19th day of travel, Houwlou is standing his watch and he catches a very faint scent of musty canine. Stories and experience immediately bring gnolls to mind as he extends his muzzle, sensitive nose sampling the breeze in vain for another whiff to confirm his suspicions.
 

Houwlou Groulenas

Houwlou snifs deeply, trying in vain to catch again the scent of his hated enemy. As he does so, he nudges Harnry awake and as soon as Harnry's eyes flutter open, Houwlou lays a finger across his lips to silence him before he can even utter a sound. Then Houwlou leans in close and softly whispers, "I smell gnolls. I'll scout more. You wake the others." With that, Houwlou quietly draws steel and moves to the nearest covered/concealed position where he can observe the greatest portion of the campsite.

Houwlou tries as hard as he can to be sneaky and perceptive, but, apparently, he's just too excited or scared, or something. His Perception and Stealth checks are both 13: Houwlou's Perception and Stealth checks during his watch when he smells gnoll farts. (1d20+8=13, 1d20+5=13)
 
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"Looks like meat's back on the menu, boys!"

As Houwlou moves to the edge of the camp in an effort to spot whatever created the scent he got, he loses that scent in the overwhelming smell of the pine tree he's hiding under.

[sblock=OOC]Just need to know what Harn's up to. He can wake one companion/round, so I'll need to know who he wakes first and what their actions are in the round he's waking another.[/sblock]
 


re:
[sblock=OOC]Just need to know what Harn's up to. He can wake one companion/round, so I'll need to know who he wakes first and what their actions are in the round he's waking another.[/sblock]
[sblock=ooc]sorry, I was unaware that Harn was awake[/sblock]

Harn senseing something amiss with Houwlouoooooooo, he goes to wake up Aodhán Gawain the Dwarf. everybody knows that a dwarf is good at your back. . .
 
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Muffled cursing comes from a small stand of three evergreens on the north side of the camp - apparently Houwlou is having some technical difficulty.

Harnry wakes Aodhán, leaving Keeland and Kecil abed this round.

[sblock=OOC]I need actions for the three who are awake for round three. Also, my assumption is that Aodhán is not sleeping in his armor - let me know if that is incorrect.

Why don't we go ahead and get initiative rolls for everyone just to have that chore taken care of.[/sblock]
 


OOC: DeWar, see post #124 for Houwlou waking Harn. ;)

OOC: "Technical Difficulties" hehehehe

IC: Houwlou hunkers down with his sword drawn, when he finally navigates the obstacle course that is their camp at night, and waits to see if the gnolls he scented decide to put in an appearance.

Initiative: 14 Houwlou's initiative (1d20+1=14)

OOC -- BTW, Houwlou was wearing his armor while he was on watch. ;)
 
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