A Merc's Life: Howl of the Carrion King [01]

"Harnry, what say you light that 'nest' afire with some of your arcane might? Those not burned alive should be driven from the rafters by the smoke," says Houwlou as he is taking cover behind the largest furniture fragment possible within about five to ten feet of his present position.

[sblock=OOC]Still need an initiative roll (two, actually, and take the worst).[/sblock]
 

log in or register to remove this ad

[sblock=Mowgli]OOC: Sorry, forgot! {btw, Mowgli, your sheet lists Houwlou's init. mod. as +1, but he has a +2 dex mod.!}[/sblock]
Init.: 1d20+2=11 second roll: 1d20+2=18, so Houwlou's init is 11.
 
Last edited:



Keeland

OOC: Initiative (1d20+2=3, 1d20+2=17)

Surprised by the crash of bones and the discovery of the nest on the ceiling, Keeland is slow to react. Once he finally gets going he starts to sing. He holds his bow in one hand and makes sweeping arcane gestures with the other. The song is slow and soothing and with it comes a wave of drowsiness that drifts upward to wash over the Pugwumpis.
 

Harnrey cast his spell and the mass crashes to the floor. upon seeing the scewered pugwampi, he smiles and says "OOPS!"

"Harnry, what say you light that 'nest' afire with some of your arcane might? Those not burned alive should be driven from the rafters by the smoke," says Houwlou as he is taking cover behind the largest furniture fragment possible within about five to ten feet of his present position.

"friend, I would very much like to, but I seem to have only memorized acid spells today." An appologetic look is on the wizard's face when he speaks to howlou. " I can however launch ths bolt into one of them.

Initiive:
1d20+2=6, 1d20+2=20

ug, a 6

launch bolt:
1d20+2=5, 1d20+2=12

Attack = 5, a miss
 


Chapel Battle, Round One (Pugs)

The pugwampis swarm into action, taking advantage of the mercenaries slow reactions to finding themselves holding the low ground. One of them belts out a piercing scream and Aodhán feels his shield resonate harmonically with the ear splitting shriek. The others shoot their tiny darts, embedding them deep in Harnry's shoulder and Aodhán's thigh and scoring a glancing blow on Keeland. Houwlou is missed cleanly as he scrambles for cover.

[sblock=OOC]I have Harnry and Keelands attacks (I need a target for his sleep spell), a move action for Houwlou (I just need to know the coordinates he's headed for). Need move actions for H&K (if any), standard action for Houwlou (if any) and actions for Aodhán.[/sblock]

[sblock=Leif]It didn't matter since you didn't get initiative anyway, but please don't forget to roll all d20s twice and take the worst (Pugwampi's Unluck Aura).[/sblock]

[sblock=Round Mechanics]
Initiative
Pugwampis: 24
Aodhán: 17
Houwlou: 11
Harnry: 06
Keeland: 03

Harnry: Hit (1d20+3=21)for (1d3=3)
Aodhán: Hit (1d20+3=16) for (1d3=3); Make 2 saves vs. Sunder (DC 10) for shield, take worst.
Houwlou: Missed (1d20+3=5)
Keeland: Hit (1d20+3=21) for (1d3=1)
[/sblock]
 

[sblock=Leif]It didn't matter since you didn't get initiative anyway, but please don't forget to roll all d20s twice and take the worst (Pugwampi's Unluck Aura).[/sblock]
[sblock=Mowgli]Yeah, my bad! I went back a rolled a second time for init and edited the post. Turns out that my second roll was 18 or so, so Houwlou's initiative didn't change. Thanks, though. ;)[/sblock]
 

Aodhán struggles against the resonating effect of the enemies attack, but his concentration is less than effective. Calling upon his god's aid to steer their attacks against the foes.

[sblock=OOC]
Not sure what type of save (although with this roll it's probably gone anyways)
Save (1d20=5) So if it's Ref that's a whopping 7, Fort is 9, Will is 12.

Standard: Cast Blessed Aim, everyone gains +2 to ranged attack rolls for 1 minute
Move: To D18
[/sblock]
 

Remove ads

Top