A Merc's Life: Howl of the Carrion King [01]


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[sblock=Leif]

Looks like you forgot the +3 TH (+2 from Aodhán's spell and +1 from Keeland's performance). Also, you only have to roll d20s twice, so the first damage roll counts, and Keeland's performance will also give you +1 Damage.[/sblock]
[sblock=Mowgli]15 hits, and for 9 damage??? Cool! My bad, then, sorry bossman! And thanks![/sblock]
 


Chapel Fight (Conclusion?)

Perhaps it's the look of renewed resolve in the mercenaries' eyes stemming from the tall dwarf's prayer and the elven song. Or maybe it's the crossbow bolt slamming into one of their number (hurling it back into the wall behind and pinning it there) and the javelin knocking another off its perch. Regardless, the remaining three Pugwampis' caterwauling turns to shrieks of alarm, and they scramble around their ceiling nest looking for places to hide. In less than a heartbeat they disappear from sight, though that pervasive creepy feeling continues to fill the chapel . . .

[sblock=OOC]Perception Checks, anyone? Actions?[/sblock]
 

Houwlou Groulenas

perception check (+8)= 1d20+8=23 25 smell/sound, 25 undead, 27 smell/sound undead

This roll assumes that we are no longer the onus of the pugwampis.

Houwlou looks very relieve to be well-rid of the little antagonistic mini-devils.

[sblock=Stat Block Houwlou]
Houwlou Groulenas - Male Olcán Ranger 1
Initiative: +1, Perception: +8(?)(+2 more smell/sound,+2 more vs. undead),
Javelin, +2/ (1d6)+3
Low Light Vision 60'
AC: 17 (4Chain Shirt + 2Lg. Shield + 1Dex);FF16;T11
Fort:+2 | Ref:+3 | Will:+4
HP: 21/21
[/sblock]
 

Perhaps it's the look of renewed resolve in the mercenaries' eyes stemming from the tall dwarf's prayer and the elven song. Or maybe it's the crossbow bolt slamming into one of their number (hurling it back into the wall behind and pinning it there) and the javelin knocking another off its perch. Regardless, the remaining three Pugwampis' caterwauling turns to shrieks of alarm, and they scramble around their ceiling nest looking for places to hide. In less than a heartbeat they disappear from sight, though that pervasive creepy feeling continues to fill the chapel . . .

[sblock=OOC]Perception Checks, anyone? Actions?[/sblock]

OOC: perseption check coming, just need to get home first. not on this computer.


never mind. looked on obsidian portal and found it.

Perception:
1d20+3=7, 1d20+3=9

sceond roll is just incase the pugs are still causing an anomaly in the space time continumn
 
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The Pugs disappear from everyone's sight except Houwlou's - his keen sight and hearing detect shuffling, and he sees several tiny shadows slip across the shelter of fabric suspended from the rafters and then out the windows. The strange, creepy, forboding feeling gradually fades from the air with their exit.

[sblock=Leif]Technically you should have rolled Perception twice since you were still under the effects of the Unluck Aura, but it was minor so I'll give you the info. Actually, I typically roll perception checks - not sure what I was thinking getting y'all to roll 'em . . .[/sblock]
 

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