A Merc's Life: Howl of the Carrion King [01]

Keeland

The devotions made, Keeland moves to shine the light from his bow into the area at the South East corner of the temple. He keeps and arrow at the ready.
 

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Houwlou Groulenas

Houwlou moves to his friend's side, longsword held at the ready. "Looks like just cobwebs to me, am I missing something?"

[sblock=stat block, Houwlou]
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    ST(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

You move quickly back to the area where you fought the baboons (map is here). You could explore the two illuminated rooms to the north and south, check behind door #1 or #2 (the baboon door or the one to the east of it), peek into the doorway south of the statue, or round the corner and head up the east side of the map.
 

Tsadok

Is the door where the baboons came from now open?

[sblock=Stat Block]
Code:
   HP: 14/22     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+02   ST(R):+06    ST(W):+03

  BAB: 01       CMB:+04     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+3          20/x2     Non-Lethal
[/sblock]
 

Is the door where the baboons came from now open?

It is, but I didn't have time to get the map updated before I left for work this AM. If I get a few minutes I'll do it this AM/afternoon, if not this evening. In the meantime, descriptions are:

Mess Hall:
The three long wooden tables and dozens of chairs that once lined this hall are in shambles, mostly rotted away with the passage of years. Lght shines through several large holes in the ceiling, illuminating a closed door on the east wall.

Kitchen:
Beyond the doorless arch is a large kitchen complete with walls lined in shelves and cupboards, a huge central table, and an enormous oven against the north wall. Several drawers and cupboard doors stand askew, and the floor here is a jagged field of broken glass, smashed pottery, bits of sharp stone, jagged bones, and discarded cutlery.

Deanery (Baboon Room):
Five austere beds line the north wall of what was apparently a humble office and living quarters. A dented metal chest rests at the foot of each bed, and a simple mosaic pattern of red and orange glass chips brings some color to the wall. A layer of grime and filth coats many of the surfaces in this room, and the redolent stench of dirty fur hangs heavy in the air.
 

"Harumph. i don't much like what those baboons did to this room"

The wizard makes a humming noise while using one hand in a cleaning/wiping motion and the other he waves the wand over the grime covered surfaces, then a sweeping gesture with the wand gathers the dust on t he floor and then with a conical swirling of his wand fast enough to make it sing in the air he then blows in the direction of the door.

Prestidigitation: clean, gather and freshen effects

"there. much better"

OOC: are there any candles in the room?
 

Monkey poop and rotted meat are gathered in a pile and swept out, and the room is left spotless and smelling fresh as a desert mountain morning.

(No candles, sorry).
 

Keeland

Once the surfaces are clean, Keeland moves to one of the battered metal chests at the foot of a random bed, curious to see if there is anything of value inside.
 

All of the chests prove to be empty, long ago looted of any valuables the priests left behind. (Just to save a little time - a search of the Mess Hall and Kitchen proves fruitless as well).
 

"Well, now there is a good launch off point for our client. this room looks defensible and now quite liveable. Just too bad you found notheng here Keeland."
 

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