Fanaelialae
Legend
You could just use special rules for duels.Duels (using guns) are a really interesting and kind of horrific test for almost any RPG system, I imagine. Hard for me to think of a system that wouldn't play out in a completely silly, un-duel-like way. The duelists would either just keep blazing away after getting hit a couple times (assuming revolvers or multiple guns on hand) or whoever's hit worse would be the loser...and just be fine. Almost no game in existence wit rules for the fact that a wound might only become fatal a day or two later.
This is giving me agita, tbh. My trad gamer brain is frying like an egg on a hot sidewalk. But it's also really useful. Good reminder that, in a game without magical healing, you could do some really cool stuff with a "death" result for a PC or NPC, where they aren't actually dead on the spot, but there's no saving them, even if they're conscious for a long time.
Pretty cool escapism, I know.
Maybe something like you get sneak attack bonus damage for the first shot. If you get reduced to half hp, you need to save vs disease. If you get reduced to zero, roll on some special table to determine whether you die horribly. Something like that.
That would allow for a variety of ways for the duel to turn out, ranging from dead on the first shot, to we both miss and are now running for cover because it's now a shootout.