S'mon said:Um, I wrote "2000 AD", y'know the comic that Judge Dredd and Psi-Judge Anderson appear in? *rolls eyes*
Nevah hoid o'it! (My mistake!) *rolls eyes*
S'mon said:Um, I wrote "2000 AD", y'know the comic that Judge Dredd and Psi-Judge Anderson appear in? *rolls eyes*
Elxzor said:The fact that time was mentioned as a factor means, that even thought they may not have a given date as a deadline, they may have to find the gnomish city before all the gnomes sufficate from being Buried under the ice.
As good players the main quest is important because you will be saving the lives of everone in the city. (a lot of 'innocent' people) Presumably more people than a village of vitlings.
As a good player, I would allow the boy to sacrifice himself, and explain to the WW's that everything is the fault of some adventurers. This will save the Village of vitlings as long as they continue to sacrifice one to two (or less) children every year. The majority of them are saved. (the majority of those saved are 'innocent')
And it's already been said that on the closer look the boy wants to be sacrificed, and wheather chaotic or lawful, the characters are not going against their alignment by letting him sacrifice himself.
But also, 'saving' this boy could be seen as an evil act. If you are meerly going to kidnap him to keep him alive, you are holding him against his will. Definitly evil right there. If you try to convince him to come with you, or that you will protect the village he may become uncooperative, but maybe that would be worth the try, if you are ultimately trying to destroy their system of mutual survival.
As a player I usually try to follow this: Save the world? Sure Make a species extinct? No, sorry man. Save a princess? Heck yea.
Edit: As a player I might decide to come back later to save the vitlings, because most campaigns I play wouldn't end after saveing a gnomish city. (maybe the campaign would end after it is somehow destroyed despite our efforts though)
I don't want to have to make decisions like that. That's why I stay at home and play D&D instead of adventuring. I don't imagine that adventuring would be nearly as satisfying without a DM to look out for you.
Corsair said:Listen, I'm all for helping people as much as the next guy, but you want me to get involved in the relations between two sides (villagers and WW), NEITHER of whom likes me, both of whom would probably attack me on sight. I've already pissed off the WW, and if I screw up the sacrifice I piss off the vitlings too. Add onto the fact that these cold one undead are out there, and frankly I have a deadline to meet, I see no reason to stop and muck about in something that isn't any of my business.
Corsair said:Regardless of alignment, you have to have some amount of pragmatism. There are 4+ good reasons to just avoid it and move on.
ForceUser said:Freeze frame. Before I announce what they did, let me ask you, given the information you know about the PCs, the world, and the mission, what would you have done here? I'm very curious to know.
Raven Crowking said:Then, twenty minutes later, I would start rolling up my new character.....
Arravis said:What a twist. Any thoughts on this turn of events?