A moral question, opnions sought [long]

Hatchling Dragon said:

FYI: I think I've tried to 'assist' 3 players so far that were in melee, and yes I've managed to peg each of them with increadibly bad dice rolls (ie: +6 to hit an AC of 14 :rolleyes: ). I do not plan on using my bow forever, it's just the attack with the most 'endurance' I've got access to so far. If/when I get enough cash (or more likely levels) I'll give up all but my magic.
Hm, I've gotta side with the rogue in this case. If I were a member of the party, I wouldn't be consoled by the assurance that the guy who keeps shooting the rest of us in the back is going to stop once he gets a few more levels under his belt. If you're shooting them that frequently, you're lucky that frayed bowstrings are all they're retaliating with...for now.
 

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Enkhidu said:
Just out of curiosity, HD, does your DM use the shooting into melee rules as cover rules? Or does he use them side by side

I don't believe we use the 'cover' rules in that way. I'm also embarassed to admit that I'm the one that pointed-out the exsistance of the "miss and hit someone adjacent" rule varient. I think it can hit anyone close-by, it's just been a matter of luck that I've only shot into one-on-one fights.

I'd like to thank everyone for offering advice and/or opinions, it's done a fairly good job of deflating my injured pride (or is that Ego ;)) and dispelling my anger.

FYI: I'm not going to 'waste' feats on non-meta-magic feats as this character's always been intended as a pure Wizard. I'm still going to find out who the culprit is, but I'll keep that Blindness as a last resort (in case he attacks, which is doubtfull). I'll figure some way to balance things out between offence and 'utility' magic.

Hatchling Dragon
 

On the DM side, I only apply 'enemy miss and hit a friend' only on a natural one. Even then, its randomly rolled for everyone within a reasonable arc - not just those in melee and not just allies.

On the player side, I'd play stupid if you haven't blown this possibility already. There must be a spy of [Insert campagin villian] stalking the group, sabotaging gear. Suggest that the other players check out all their equipment. Dump out your healing potions, because they might have been poisoned.

THEN do the alarm spell. Do it with a note to the DM and if questioned later, you didn't tell anyone because you thought the spy might have been watching.

When you catch the halfling, tell the other players that we have to do something about the spy. If he fesses up to messing with your strings because of friendly fire, laugh off the possibility. Explain to him that no true hero would sabotage an allies weapon because of a mistake.

Finally, if you can get the other characters to go along with it, have the halfling executed for treason. After he throws his books down, curses, and storms out of the room, make sure to follow him and tell him how cool you think it is when the DM lets one of the PCs 'betray' the group and play it out like that. Compliment him on his fine performance.

Okay, kidding about that last part. But going this way you can demonstrate how foolish he's being.

(and on the healing potions -- yes, I have had a DM be that rat-bastardish)
 

see.. I would do what maddman75 said.. cept I would transfer my healing potions to another container and then put some random liquid in them for the show. why waste my potions.
 


Hatchling Dragon said:
, most probably the Halfing (he could streak through a camp and nobody'd notice :rolleyes: ). I'm just wondering what I would be justified in doing about it.


[waves to erics grandma]soooooo many jokes.[/waves to erics grandma]



i wonder if i will ever grow up.:p
 

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