A more martial ranger

ChimericDream

First Post
I've always hated the fact that rangers have to pick between two different combat styles. I like the idea of a woodland fighter who can switch between melee and ranged combat with ease. What do you think of this as an alternate class ability?

Level: 1st
Replaces: If you select this class feature, you do not gain access to spells.
Benefit: You gain access to both combat styles specified in the ranger class entry. The progression for your first combat style is the same as a normal ranger, and the second progression follows shortly after. See Table: The Martial Ranger below for more information.
Code:
Table: The Martial Ranger
Level	Special
1
2	Combat style
3
4	Quick Draw
5	2nd Combat style
6	Improved combat style
7
8	
9
10	Improved 2nd combat style
11	Combat style mastery
12
13	Change Style
14
15
16	2nd Combat style mastery
17
18
19
20
Combat Style (Ex): At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character's class features but does not restrict his selection of feats or special abilities in any way.

If the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.

If the ranger selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

The benefits of the ranger's chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Quickdraw: At 4th level, a ranger gains the Quick Draw feat as a bonus feat.

2nd Combat Style (Ex): At 5th level, a ranger gains access to the second of the two two combat styles. If he selected archery at 2nd level, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

If the ranger selected two-weapon combat at 2nd level, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.

Improved Combat Style (Ex): At 6th level, a ranger's aptitude in his first combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat.

If the ranger selected two-weapon combat at 2nd level, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

As before, the benefits of the ranger's chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Improved 2nd Combat Style (Ex): At 10th level, a ranger's aptitude in his second combat style (archery or two-weapon combat) improves. If he selected archery at 4nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat.

If the ranger selected two-weapon combat at 5th level, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

As before, the benefits of the ranger's chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Combat Style Mastery (Ex): At 11th level, a ranger's aptitude in his first combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the Improved Precise Shot feat, even if he does not have the normal prerequisites for that feat.

If the ranger selected two-weapon combat at 2nd level, he is treated as having the Greater Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

As before, the benefits of the ranger's chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Change Styles (Ex): At 13th level, a ranger has spent enough time honing his abilities as both a melee and ranged combatant that he is able to change between the two with ease. In addition to the normal benefit of the Quick Draw feat, a ranger of at least 10th level may also store a weapon as a free action instead of a move action.

If the ranger is switching between his two chosen styles (i.e. - storing two melee weapons in order to draw a ranged weapon), this whole act counts as a single free action. This allows a ranger to switch between styles and still act within a single round.

2nd Combat Style Mastery (Ex): At 16th level, a ranger's aptitude in his second combat style (archery or two-weapon combat) improves again. If he selected archery at 5th level, he is treated as having the Improved Precise Shot feat, even if he does not have the normal prerequisites for that feat.

If the ranger selected two-weapon combat at 5th level, he is treated as having the Greater Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

As before, the benefits of the ranger's chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
 
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Something a friend of mine suggested that I'm considering is adding in the quickdraw feat for free. I'd probably add it in at 5th level when the ranger gets the second combat style. Also, somewhere around 12th level (if I do the free quickdraw), I'll probably give the ranger an ability that lets them put away a weapon as a free action as well.
 

I'd probably place the 2nd style at 4th, then give QD at 5th (if at all).

I actually quite like this idea though - so long as they don't have their ridiculously underpowered Animal Companion, like they traditionally do. But anyway, that's a separate gripe, so never mind. :)

IOW, I can see why you didn't go for 4th, but it would be much neater (on certain conditions) if it were there.
 

I agree that the animal companions need work, but I actually like having them in the class. It definitely adds more of the "nature" feel to it. I've toyed with the idea of simply increasing the effective level of the ranger to 3/4 instead of 1/2 for the purpose of determining the companion's abilities, but I'm still in the air on that.

Anyway, I've updated the original post with an updated version. I moved things around just a little and added in the Quick Draw and Change Style abilities. Change Style basically adds the option for storing weapons as a free action. I didn't want to make it a feat that anyone could take, but it's something that could add a lot of fun (and not really be all *that* broken) to the class.
 

Wheres the restriction on one free action per round? I don't know of any. But your Change Style description mentions it. Far as I know, you're restricted to one swift action per round, but free actions are free, limited solely by DM fiat regarding any given situation.


Also, this change makes rangers more front-loaded again, since they don't gain more spells or spell slots at upper levels. I'd be inclined to move up the levels at which the 2nd combat style's benefits are gained, and at which Change Style is gained. I dunno, maybe Quick Draw at 4th, 2CS at 5th, I2CS at 10th, CS at 13th, and 2CSM at 16th.....
 

I was thinking along those lines, too, but wanted to see how this fared in terms of balance. I'm still moving things around (though I don't think I'll be adding anything else), so I'm open for suggestions.

I'll move things around a bit and repost in a couple minutes. As for the free action thing, I had thought that you were only able to perform one free, immediate, or swift action per round. Looking back at the SRD, I guess that's limited to a "few" free actions, and one swift or immediate action per round. I'll reword the Change Style ability.
 

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