A most embarrassing episode...

Existence

First Post
Recently in a small campaign, our PCs were involved in a most embarrassing sequence of events. But first, the background...Two young men, a cleric and a fighter, fresh from indoctrination in the ways of Hextor set out on a mission to subvert the local region. They come across a crooked Lord and decide to topple his reign and replace him with a Priest of Hextor, anyway....

The DM had warned that a thief would be needed, but oh no! We took no heed however....The first dungeon crawl we came across, we both got pelted by all manner of evil traps, thus making us withdraw and recover. Our second sortie, we had a plan...Random jumping and running! In an attempt to bypass the numerous trigger plate in the complex, we just sorta jumped and leapt along the corridors. Unfortunately we had to retreat, again...In a desperate final attempt to push further into the complex, we went stalking around the local village for a chicken coup. Once found, one of us distracted the elderly owner while the other stuffed as many chickens into bag as he could.

Back to the dungeon...:rolleyes: Instead of gettign shot to pieces by all manner of sharp pointy projectiles, we herded the chickens down all the corridors, setting off all the traps along the way. :p

Unfortunately, all this racket alerted the resident Kobold tribe living in the dundeon, thus making it difficult for us to leave, as they had blocked our only way out. After fighting numerous kolbolds, we got back to the town and took a well deserved break.

(and before anyone says anything, I know it wasn't very Hextor-like to steal chickens...;) )

Anyhoo, I guess I was wondering if anyone else has had an experience like this. It had us in stitches for a long time. :D
 

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This Must be an Aussie thing, my Players did the Same thing, hoping the Chooks (Chickens) would set off the traps and give the monsters a nice filling breakfast and hopefully be asleep when they entered :D











Cheers Maxboy








:D :) :D
 

Long ago, our group was going into the Against the Giants series. (Yes, this was the same group mentioned in the ober 'embarrasing' thread, wherein my PC was crushed almost to death by an oiled-up cave bear). We plow through the hill giant steading as if it was not there. Then we get to the frost giants. We carve, dessicate and rampage through them like they are tissue paper.

Then... then we get to the fire giant lair. We storm in like madmen, a tactic that has worked so well in the past. We get our butts handed to us, and retreat. We try again. We get our butts roasted, toasted, shaked and baked and then handed to us. We retreat. By now we've lost a small army of henchmen and are not too keen on the idea of going back to the duke and putting our heads on the block.

Stealth is tried. My main assassin PC uses a wish from his sword to get a map of the place. We get a map of the first level, but that's enough to find the treasure chamber and those long corridors where the previous butt-handing had been dished out. Hey... there is a point where the outer wall and a room are about 10' from each other. My magic user secondary character disintergrates that portion and we're in. We sneeeeaaaak down the passages, through the bedrooms, and finally wind up in the treasure chamber with the giants none the wiser.

So we won't be disturbed, someone ices up the corridor between us and the throne room with a wall of ice from a wand, and the looting begins. And the infighting. And the bickering. I concentrate on stuffing as much stuff that detects as magical into my bag of holding. Then... there is a strange feeling around my ankles. I look down and see I'm standing in several inches of water.

We forgot we were in the middle of volcano and that the wall of ice would melt quickly. Fire giants also know that water isn't suppossed to cascade down into the throne room, so they've come to investigate about the time I feel the water. The king, all his most powerful henchmen and everyone else that can squeeze in there traps us in the treasure chamber.

Infighting begins, blame is thrown, and then the druid claps a necklace of strangulation around the throat of the main magic-user, who is the party leader and the most powerful person in the party. Knowing his death is unavoidable, he final-strikes his Staff of Power over the druid's head. The two most powerful members of the party, dead within seconds, and not from the giants whom we are still fighting. I and I alone manage to get out and wish most of them back alive and safe in our base far to the south. Whew. How stupid and embarassing.
 

Wow, that sounds a lot more like Paranoia (the RPG) than D&D. I won't go into the instance where the computer killed all my clones. Brings back some memories.....

Anyway, I think my moment happened in the same module (1E I think, thought it was Queen of the Spiders series). We're moving around the first level with the hill giants. Every door we come to, we do what we called SDP (Standard Door Procedure). After seemingly minutes of dice-rolling and talking, we come to the conclusion to open the various doors and peek inside. So far, after a couple of hours of this, we've encountered nothing. Thinking to speed the game along, the next door we come to, I boldly announce "I'm opening the door right away". Unfortunately, I never gave the DM time to describe the rather large double doors in front of me and the ease at which we could've heard several hill giants sitting down to eat. I proceeded to close the doors and we ran for our lives. Thankfully, this comic mishap on my part put the DM into a better mood and let us off with a few encounters with less than a dozen of them. Diffcult, but he could've brought the whole of them to bear on us. Otherwise, instead of being playfully ribbed, I would've found a rather sharp knife in my back.:eek:
 

WayneLigon said:
Long ago, our group was going into the Against the Giants series. (Yes, this was the same group mentioned in the ober 'embarrasing' thread, wherein my PC was crushed almost to death by an oiled-up cave bear). We plow through the hill giant steading as if it was not there. Then we get to the frost giants. We carve, dessicate and rampage through them like they are tissue paper.

Then... then we get to the fire giant lair. We storm in like madmen, a tactic that has worked so well in the past. We get our butts handed to us, and retreat. We try again. We get our butts roasted, toasted, shaked and baked and then handed to us. We retreat. By now we've lost a small army of henchmen and are not too keen on the idea of going back to the duke and putting our heads on the block.

Stealth is tried. My main assassin PC uses a wish from his sword to get a map of the place. We get a map of the first level, but that's enough to find the treasure chamber and those long corridors where the previous butt-handing had been dished out. Hey... there is a point where the outer wall and a room are about 10' from each other. My magic user secondary character disintergrates that portion and we're in. We sneeeeaaaak down the passages, through the bedrooms, and finally wind up in the treasure chamber with the giants none the wiser.

So we won't be disturbed, someone ices up the corridor between us and the throne room with a wall of ice from a wand, and the looting begins. And the infighting. And the bickering. I concentrate on stuffing as much stuff that detects as magical into my bag of holding. Then... there is a strange feeling around my ankles. I look down and see I'm standing in several inches of water.

We forgot we were in the middle of volcano and that the wall of ice would melt quickly. Fire giants also know that water isn't suppossed to cascade down into the throne room, so they've come to investigate about the time I feel the water. The king, all his most powerful henchmen and everyone else that can squeeze in there traps us in the treasure chamber.

Infighting begins, blame is thrown, and then the druid claps a necklace of strangulation around the throat of the main magic-user, who is the party leader and the most powerful person in the party. Knowing his death is unavoidable, he final-strikes his Staff of Power over the druid's head. The two most powerful members of the party, dead within seconds, and not from the giants whom we are still fighting. I and I alone manage to get out and wish most of them back alive and safe in our base far to the south. Whew. How stupid and embarassing.

ah.. good 'ole first edition. :) thanks, thats one hell of a funny story.
 

Here's something that happened to my players in the last session:

Basically, they were up against a cult that summoned small insectoid demons that could pass through any organic matter, and possess people by flying "into" their brains. The PCs knew that by then.

They took out the cult's main base, but discovered some correspondence that indicated that the cult header had sent "some of his best men" in search of some magical gems. They decided to go after them.

They finally found these soldiers at an inn, and killed them in a battle just outside the inn - though none of them with a blow to the head. They then retired into the inn, and told the local villagers to burn the bodies on a pyre.

Sometime later, they hear the villagers screaming. They go outside, and see that the villagers are running away - except for four people, who are clutching their heads and moaning in agony.

Whoops. :D

Well, for today's session, they get to travel for eight days through civilized areas with four bound people who have been possessed by demons. I wonder if they will also remember to gag them...

Ain't it great to be the GM? :D
 

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