Dr Midnight
Explorer
A little idea has been nesting in my nugget. The idea is a campaign that revolves around a core of characters that for some stupid reason are plunged into different worlds and are given different roles in that world. Before leaving, they have to solve a problem... just like in SLIDERS, QUANTUM LEAP or the D&D cartoon.
Let's say you come up with four PCs. You give them stats, personality, names, and descriptions. That's it. At the beginning of the campaign, something (dimensional rift wrinkle cream? A magical talisman? A freakin' funhouse ride?) puts the group into an unfamiliar enviornment. They find themselves with new, strange abilities (hey, look, apparently I'm a wizard). They find out what's going on, and strive to overcome a problem before they can go to the next world, hoping to get "home" eventually. I know the formula's tired in the TV world, but who's used it in RPGs?
With the great wealth of D20 material out there, it's more than possible. Week one, you "fall" into D&D and each character is assigned (by choice or random) their class. The players make the sheets based on their PC's core stats. The characters adventure and win, then "fall" into Shadowchasers or Star Wars or Call of Cthulu or Mutants & Masterminds or Spycraft, etc... I think it'd be fun to run a game where one character could go from Rogue to Wheelman to Jedi, and so on.
Maybe, in the spirit of schlocky TV, there's a universal villain who's always behind things. Maybe there's a master multi-dimensional plan he's trying to pull off that the heroes are trying to stop. Maybe he makes the "falls" as well, or maybe each world has a version of him that just happens to follow a similar path in each life (for example, take Alan Moore's TOM STRONG or SUPREME comics, both have themed alter-dimensional character episodes).
Anyway, that's the idea. I'll probably try it sometime. Till then, I just thought I'd put this up for the two of you who haven't thought of something like it.
For Justice!!
Let's say you come up with four PCs. You give them stats, personality, names, and descriptions. That's it. At the beginning of the campaign, something (dimensional rift wrinkle cream? A magical talisman? A freakin' funhouse ride?) puts the group into an unfamiliar enviornment. They find themselves with new, strange abilities (hey, look, apparently I'm a wizard). They find out what's going on, and strive to overcome a problem before they can go to the next world, hoping to get "home" eventually. I know the formula's tired in the TV world, but who's used it in RPGs?
With the great wealth of D20 material out there, it's more than possible. Week one, you "fall" into D&D and each character is assigned (by choice or random) their class. The players make the sheets based on their PC's core stats. The characters adventure and win, then "fall" into Shadowchasers or Star Wars or Call of Cthulu or Mutants & Masterminds or Spycraft, etc... I think it'd be fun to run a game where one character could go from Rogue to Wheelman to Jedi, and so on.
Maybe, in the spirit of schlocky TV, there's a universal villain who's always behind things. Maybe there's a master multi-dimensional plan he's trying to pull off that the heroes are trying to stop. Maybe he makes the "falls" as well, or maybe each world has a version of him that just happens to follow a similar path in each life (for example, take Alan Moore's TOM STRONG or SUPREME comics, both have themed alter-dimensional character episodes).
Anyway, that's the idea. I'll probably try it sometime. Till then, I just thought I'd put this up for the two of you who haven't thought of something like it.
For Justice!!