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<blockquote data-quote="Derulbaskul" data-source="post: 4888620" data-attributes="member: 1581"><p>Yes. Do you know a subscriber who has a "spare" update. You're allowed 5 updates on your one account (I have the builder on two desktops and a laptop already).</p><p></p><p></p><p></p><p>I gave it Str VH, Con H, Dex L, Int VH, Wis VH and Cha H. Key: VH = +6, H = +3 and L = -3. For its defences, I gave it AC H, Fortitude H, Reflex L and Will H. I've dropped the AC and Fortitude back to average based on your feedback (you're right).</p><p> </p><p></p><p> </p><p>I'm sure with some playtesting I will refine my approach. These are very much first cut which is why I am so grateful for the feedback. </p><p></p><p> </p><p></p><p>Good point. I've fixed that.</p><p></p><p> </p><p></p><p>My aim with the aboleth, in due course, is to come close to the 3.5E and earlier versions (and lower level). In other words, I will work in a transforming attack at some point based off the way petrification works.</p><p></p><p> </p><p></p><p>In some ways that's a placeholder while I think about how its illusion powers will work (I'm still addicted, in a sense, to the aboleth of the earlier editions).</p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">One point I would make in general is be careful of recharge 6 powers. (snip some good advice) </span></span></p><p> </p><p>Yes, those are some good arguments. I'll go back through the monsters and see which ones should change (although I do like brutes to be really "swingy").</p><p></p><p></p><p></p><p>I've attached the base numbers on the other thread but I think you will find that I've selected H or L adjustments as explained above (and generally tried to balance a H with a L unless a solo etc...).</p><p> </p><p> </p><p></p><p>Actually... that was exactly the way I was thinking it would work. If it succeeds it's a happy camper; if not, it goes back below the water to wait for the next opportunity.</p><p></p><p></p><p> </p><p>I thought about that too. I rather liked the tail being the only attack that could blind but I wanted combat advantage to mean something in that it is a lurker. I should run a few encounters with it. The 3E version could blind with both attacks and I think that's what changed my mind.</p><p></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white">Banite Recruit</span></span></span></strong> <span style="font-family: 'Verdana'"><span style="color: white">AC 20 seems incredibly high for a level 1 minion.</span></span></p><p> </p><p>Its AC is H (so +3). I thought about this but it will be encounter when the party are 3rd- or 4th- level and I like the higher AC to represent the soldier hanging on grimly... and then he is dropped. I'm probably wrong (the simulationist triumphing over the gamist? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p><p></p><p> </p><p></p><p>And I think you're right... except I selected H (and L for Reflex, IIRC).</p><p></p><p> </p><p></p><p>Ditto.</p><p></p><p></p><p> </p><p>Ditto on the AC. Love the immediate reaction! I'll call it, "You're new at this, aren't you?"</p><p></p><p></p><p> </p><p>A swordhar is the equivalent of a sergeant in the pre-Spellplague Zhentarim. I really like the idea of the old sergeant holding the minions together with cries of "Hold your guts in" and "It's only a flesh wound!". I'm really looking forward to seeing it in play. </p><p></p><p>The officers have such uncouth leader powers. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> </p><p></p><p>Yes, I agree. I only worked out how to include "minor, 1/round" about 15 monsters after this one. As a design decision, I'm beginning to like minor action attacks more and more for solos and even elites. IMO, it's a perfect way to describe a dragon's claw attack.</p><p> </p><p> </p><p></p><p>Actually, those are really good points. I was tempted to give temporary hit points but they complicate minions unnecessarily. Maybe I'll give out attack and/or damage bonuses instead and let the officers provide the healing.</p><p></p><p>Thanks so much for taking the time to provide detailed feedback.</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 4888620, member: 1581"] Yes. Do you know a subscriber who has a "spare" update. You're allowed 5 updates on your one account (I have the builder on two desktops and a laptop already). I gave it Str VH, Con H, Dex L, Int VH, Wis VH and Cha H. Key: VH = +6, H = +3 and L = -3. For its defences, I gave it AC H, Fortitude H, Reflex L and Will H. I've dropped the AC and Fortitude back to average based on your feedback (you're right). I'm sure with some playtesting I will refine my approach. These are very much first cut which is why I am so grateful for the feedback. Good point. I've fixed that. My aim with the aboleth, in due course, is to come close to the 3.5E and earlier versions (and lower level). In other words, I will work in a transforming attack at some point based off the way petrification works. In some ways that's a placeholder while I think about how its illusion powers will work (I'm still addicted, in a sense, to the aboleth of the earlier editions). [FONT=Verdana][COLOR=white]One point I would make in general is be careful of recharge 6 powers. (snip some good advice) [/COLOR][/FONT] Yes, those are some good arguments. I'll go back through the monsters and see which ones should change (although I do like brutes to be really "swingy"). I've attached the base numbers on the other thread but I think you will find that I've selected H or L adjustments as explained above (and generally tried to balance a H with a L unless a solo etc...). Actually... that was exactly the way I was thinking it would work. If it succeeds it's a happy camper; if not, it goes back below the water to wait for the next opportunity. I thought about that too. I rather liked the tail being the only attack that could blind but I wanted combat advantage to mean something in that it is a lurker. I should run a few encounters with it. The 3E version could blind with both attacks and I think that's what changed my mind. [B][FONT=Verdana][SIZE=3][COLOR=white]Banite Recruit[/COLOR][/SIZE][/FONT][/B] [FONT=Verdana][COLOR=white]AC 20 seems incredibly high for a level 1 minion.[/COLOR][/FONT] Its AC is H (so +3). I thought about this but it will be encounter when the party are 3rd- or 4th- level and I like the higher AC to represent the soldier hanging on grimly... and then he is dropped. I'm probably wrong (the simulationist triumphing over the gamist? ;)). And I think you're right... except I selected H (and L for Reflex, IIRC). Ditto. Ditto on the AC. Love the immediate reaction! I'll call it, "You're new at this, aren't you?" A swordhar is the equivalent of a sergeant in the pre-Spellplague Zhentarim. I really like the idea of the old sergeant holding the minions together with cries of "Hold your guts in" and "It's only a flesh wound!". I'm really looking forward to seeing it in play. The officers have such uncouth leader powers. ;) Yes, I agree. I only worked out how to include "minor, 1/round" about 15 monsters after this one. As a design decision, I'm beginning to like minor action attacks more and more for solos and even elites. IMO, it's a perfect way to describe a dragon's claw attack. Actually, those are really good points. I was tempted to give temporary hit points but they complicate minions unnecessarily. Maybe I'll give out attack and/or damage bonuses instead and let the officers provide the healing. Thanks so much for taking the time to provide detailed feedback. [/QUOTE]
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