Kaodi
Legend
For now, sans fluffy bits. A work in progress.
Necromancer
Role: Leader
Power Source: Shadow
Key Abilities: Intelligence, Constitution, Wisdom
Armour Proficiencies: Cloth, Leather, Hide
Proficiencies: Simple Melee
Implements: Staff, Wand
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points: 12 + Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution Modifier
Trained Skills: Arcana. From the class list below, choose three more trained skills at 1st level:
Class Skills: Arcana, Heal, History, Insight, Intimidate, Religion, Stealth.
Build Options: Decaying Necromancer, Corrupting Necromancer
Class Features: Flickers, Fortifying Word, Shadow Aura, Ritual Casting
Flickers: The Necromancer's equivalent of cantrips. Please forgive the name, but I am at a bit of a loss for what to call them.
Fortifying Word: The Necromancer's equivalent of Healing Word, Inspiring Word. Probably identical to those two.
Shadow Aura: Decaying Necromancer - When an ally you can see spends an action point to make an extra attack, any targets that are succesfully hit take a penalty to Fortitude Defense equal to 1/2 your Constitution modifier (save ends). Corrupting Warlock - When an ally you can see spends an action point to make an extra attack, any targets that are successfully hit take a penalty to Will Defense equal to 1/2 your Wisdom modifier (save ends).
Ritual Casting: The Necromancer receives Ritual Casting as a free feat. While they are not quite as adept with rituals as Wizards, a Necromancer gains Rituals related to their calling at 1st, 5th, 11th, 15th, 21st and 25th level (to be determined later).
Necromancer
Role: Leader
Power Source: Shadow
Key Abilities: Intelligence, Constitution, Wisdom
Armour Proficiencies: Cloth, Leather, Hide
Proficiencies: Simple Melee
Implements: Staff, Wand
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points: 12 + Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution Modifier
Trained Skills: Arcana. From the class list below, choose three more trained skills at 1st level:
Class Skills: Arcana, Heal, History, Insight, Intimidate, Religion, Stealth.
Build Options: Decaying Necromancer, Corrupting Necromancer
Class Features: Flickers, Fortifying Word, Shadow Aura, Ritual Casting
Flickers: The Necromancer's equivalent of cantrips. Please forgive the name, but I am at a bit of a loss for what to call them.
Fortifying Word: The Necromancer's equivalent of Healing Word, Inspiring Word. Probably identical to those two.
Shadow Aura: Decaying Necromancer - When an ally you can see spends an action point to make an extra attack, any targets that are succesfully hit take a penalty to Fortitude Defense equal to 1/2 your Constitution modifier (save ends). Corrupting Warlock - When an ally you can see spends an action point to make an extra attack, any targets that are successfully hit take a penalty to Will Defense equal to 1/2 your Wisdom modifier (save ends).
Ritual Casting: The Necromancer receives Ritual Casting as a free feat. While they are not quite as adept with rituals as Wizards, a Necromancer gains Rituals related to their calling at 1st, 5th, 11th, 15th, 21st and 25th level (to be determined later).