Two Starving Gnolls
Two Starving Gnolls
We at Two Starving Gnolls are gearing up for the launch of The Exorcist’s Codex; a tabletop rpg set in a dark horror 1890s setting, where players confront demonic beings, cultists, possessions, and intricate demonic schemes. We’re offering free gifts to everyone who follows the project before launch, as well as additional free gifts for those who back us within the first 48 hours.
START DATE: Feb 25, 2025 at 5:00pm Pacific Time.
CROWDFUNDING ON: BackerKit
SYSTEM: Built on Chaosium’s Basic Roleplaying System (BRP)
Part 1: Characters:
Part 2: System:
Part 3: The Codex:
The GM’s Guide is approximately 200 pages and provides everything a Game Master needs to run campaigns and scenarios in The Exorcist’s Codex. It is divided into six key sections:
Part 1: Game Master Tools - Instructions, tips for running the game, and guidance on managing game mechanics such as the Demon Dice, Demonic Interference, playing Possessed Hosts, etc.
Part 2: Demonic Elements - Details demonic realms, portals, items, and powers, providing the tools needed to design challenging encounters.
Part 3: Cultists and Rituals - Explores cultist operations, hierarchies, and skills, along with rules for incorporating dark rituals into gameplay.
Part 4: The Demonicon - Features detailed descriptions of Grand Demons, Lesser Demons, and Demonic Entities, offering a comprehensive guide for adversaries.
Part 5: Creatures and NPCs - Includes a bestiary of monsters, infernal creatures, and non-player characters to enrich the game world.
Part 6: Scenarios and Adventures - Provides guidance on crafting scenarios and includes three pre-written adventures, each focused on a different type of mission: Exorcism, Exploration, and Exposure.
Read more and lore at The Exorcist's Codex
START DATE: Feb 25, 2025 at 5:00pm Pacific Time.
CROWDFUNDING ON: BackerKit
SYSTEM: Built on Chaosium’s Basic Roleplaying System (BRP)
THE BOOKS
Core Rulebook
The Core Rulebook is over 300 pages and provides everything needed to create characters, learn the system, and explore the world of The Exorcist’s Codex. It is divided into three main parts:Part 1: Characters:
- Character Creation: Step-by-step instructions for building characters, including attributes like Strength, Constitution, Dexterity, and Power. Derived values include Spirit Points, Power Points, and Hit Points.
- Professions: Features 12 defined professions, each with its own skill set and abilities.
- Backgrounds: Adds depth and mechanical bonuses to characters, alongside motivations that provide goals and context for roleplaying.
- Skills: Over 40 skills, categorized into professional, personal, and Codex-related options.
Part 2: System:
- Combat and Actions: Detailed rules for combat encounters and general actions.
- Damage and Healing: Clear systems for managing harm and recovery.
- Situational Rules: Covers various in-game scenarios and modifiers.
- Gear and Resources: Rules for acquiring and using equipment.
Part 3: The Codex:
- Divine and Demonic Lore: Essential knowledge for understanding the spiritual framework of the game.
- Rituals: Over 20 detailed rituals, ranging from basic blessings to advanced exorcisms, with clear mechanics for preparation and execution.
- Divine Powers: Rules for wielding divine energy to overcome challenges.
- Holy Items: Covers Blessed Items used in rituals, Charged Talismans that store Power Points, Holy Artifacts as powerful versatile tools, and Relics as extremely powerful, scenario-critical items.
- Scenario Guides: Clear instructions for players on understanding and performing their roles in scenarios.
GM’s Guide
The GM’s Guide is approximately 200 pages and provides everything a Game Master needs to run campaigns and scenarios in The Exorcist’s Codex. It is divided into six key sections:
Part 1: Game Master Tools - Instructions, tips for running the game, and guidance on managing game mechanics such as the Demon Dice, Demonic Interference, playing Possessed Hosts, etc.
Part 2: Demonic Elements - Details demonic realms, portals, items, and powers, providing the tools needed to design challenging encounters.
Part 3: Cultists and Rituals - Explores cultist operations, hierarchies, and skills, along with rules for incorporating dark rituals into gameplay.
Part 4: The Demonicon - Features detailed descriptions of Grand Demons, Lesser Demons, and Demonic Entities, offering a comprehensive guide for adversaries.
Part 5: Creatures and NPCs - Includes a bestiary of monsters, infernal creatures, and non-player characters to enrich the game world.
Part 6: Scenarios and Adventures - Provides guidance on crafting scenarios and includes three pre-written adventures, each focused on a different type of mission: Exorcism, Exploration, and Exposure.
Read more and lore at The Exorcist's Codex
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