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A New "anti-D&D" Era
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<blockquote data-quote="doctorbadwolf" data-source="post: 8950791" data-attributes="member: 6704184"><p>Fair enough on the clarification, though I still disagree that such an outcome is likely (1DnD tanking, that is). </p><p></p><p>On the last part, well, see above really. I get it, but I disagree. I think there is a clear design vision in place, I think it is primarily Crawford’s vision, who has been the mechanics guy of 5e since the next playtest, and I think what we have seen points toward a new PHB that revised the core rules to run more smoothly and be even more versatile, helpful, and fun, within the framework of the same game. Its selling point is improving the game for most people playing it, which will sell, IMO.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8950791, member: 6704184"] Fair enough on the clarification, though I still disagree that such an outcome is likely (1DnD tanking, that is). On the last part, well, see above really. I get it, but I disagree. I think there is a clear design vision in place, I think it is primarily Crawford’s vision, who has been the mechanics guy of 5e since the next playtest, and I think what we have seen points toward a new PHB that revised the core rules to run more smoothly and be even more versatile, helpful, and fun, within the framework of the same game. Its selling point is improving the game for most people playing it, which will sell, IMO. [/QUOTE]
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