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A New "anti-D&D" Era
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<blockquote data-quote="Jer" data-source="post: 8950880" data-attributes="member: 19857"><p>I feel like this is a bit unfair because, sure, if you're weighing it in "Systems per pound" those four systems dominate the DriveThru RPG shelves. But - Modiphius has their 2d20 system, Renegade is putting out licensed work with their Essence20 system, Free League has their Year Zero system - two of these are companies putting out their own games alongside licensed work with those systems. And of course other older systems like Storyteller are still cranking along (Onyx Path seems to crank out a new game every year with their Storyteller-derived Storypath system). And many others.</p><p></p><p>3e/5e/PbtA all have more games coming out because those systems were opened up for the world to use as they saw fit, so in sheer mass you have more games coming out for them. 3e and 5e both had the strong incentive that by publishing with them you tap into the D&D player network, and PbtA has the dual benefits that it's both simpler to design for than a lot of systems and a large player network of PbtA games that cropped up very quickly when Apocalypse World first appeared. (I could go into why I think PbtA caught that zeitgeist - I think it was half in the design of the system itself, half of it hitting right as Wizards was screwing up D&D's hold on the industry - but I'll keep that out).</p><p></p><p>I think there's opportunity for other games now but the companies making them have to make those opportunities. If you can't get your game out in front of people to buy, you're never going to get an audience.</p></blockquote><p></p>
[QUOTE="Jer, post: 8950880, member: 19857"] I feel like this is a bit unfair because, sure, if you're weighing it in "Systems per pound" those four systems dominate the DriveThru RPG shelves. But - Modiphius has their 2d20 system, Renegade is putting out licensed work with their Essence20 system, Free League has their Year Zero system - two of these are companies putting out their own games alongside licensed work with those systems. And of course other older systems like Storyteller are still cranking along (Onyx Path seems to crank out a new game every year with their Storyteller-derived Storypath system). And many others. 3e/5e/PbtA all have more games coming out because those systems were opened up for the world to use as they saw fit, so in sheer mass you have more games coming out for them. 3e and 5e both had the strong incentive that by publishing with them you tap into the D&D player network, and PbtA has the dual benefits that it's both simpler to design for than a lot of systems and a large player network of PbtA games that cropped up very quickly when Apocalypse World first appeared. (I could go into why I think PbtA caught that zeitgeist - I think it was half in the design of the system itself, half of it hitting right as Wizards was screwing up D&D's hold on the industry - but I'll keep that out). I think there's opportunity for other games now but the companies making them have to make those opportunities. If you can't get your game out in front of people to buy, you're never going to get an audience. [/QUOTE]
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