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A New "anti-D&D" Era
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<blockquote data-quote="bloodtide" data-source="post: 8951163" data-attributes="member: 6684958"><p>Except this does not work for a long term game. Sure it's great that everyone can play the super easy RPG, but then what? There is no reason to leave the other stuff to others.</p><p></p><p>Also, it's a bit sad that there is the idea that RPGs are "so hard" that normal folks can't play it, so you need a special easy tarter game.</p><p></p><p></p><p>I think it's the popularity. Sure, by the late 70's everyone with a few blank <em>sheets</em> of paper thought they could make the best RPG ever and make money. So many people just glance at the D&D rules and say they can make something better. So sure you see the "explosion" of RPGs. But they don't stick. D&D stayed on top.</p><p></p><p>Enter the 90's and D&D drops down hard, and other games are there to pick up the slack. In a lot of cases these games were the 2md or 3rd editions of 70s or 80s games that people were discovering for the first time.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8951163, member: 6684958"] Except this does not work for a long term game. Sure it's great that everyone can play the super easy RPG, but then what? There is no reason to leave the other stuff to others. Also, it's a bit sad that there is the idea that RPGs are "so hard" that normal folks can't play it, so you need a special easy tarter game. I think it's the popularity. Sure, by the late 70's everyone with a few blank [I]sheets[/I] of paper thought they could make the best RPG ever and make money. So many people just glance at the D&D rules and say they can make something better. So sure you see the "explosion" of RPGs. But they don't stick. D&D stayed on top. Enter the 90's and D&D drops down hard, and other games are there to pick up the slack. In a lot of cases these games were the 2md or 3rd editions of 70s or 80s games that people were discovering for the first time. [/QUOTE]
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