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A New "anti-D&D" Era
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<blockquote data-quote="Nijay" data-source="post: 8951213" data-attributes="member: 6944789"><p>I think it can be faulty to think that a bunch of new fantasy TTRPG's is necessarily a good thing. What I see potentially happening is a splintering, which could be bad, ultimately backfire and prove a lot of these current efforts to be heartbreakers, leaving One D&D in a similar position as 5e holds today. Which is to say, how many systems do people learn and play at one time? How many roughly similar fantasy systems? Even now, when people talk about the upcoming laundry list of competitors, the first thing people usually point out is that there are already several existing options. What will make the new options different than the existing ones? Are any of these going to be big enough to consolidate players in a sizeable enough group to really compete with D&D? I kind of dread a future where the pie is evenly divided, as ideal as that might sound. How hard will it be to get table consensus on a system a year or so from now? What systems do TPP publishers choose to create content for (all the ones easily compatible/convertible with One D&D/5e)?</p><p></p><p>I think if some of these groups were to collaborate on just 2 titles, like an alternate 5e (a la PBF) and a separate non-5e-adjacent fantasy system, and work together to ensure convertibility between these games (create conversion tools), there would be a greater chance of long term success. But idk, maybe the buckshot approach will work, and at worst, give us a lot of systems to pull together our Frankensteins from.</p></blockquote><p></p>
[QUOTE="Nijay, post: 8951213, member: 6944789"] I think it can be faulty to think that a bunch of new fantasy TTRPG's is necessarily a good thing. What I see potentially happening is a splintering, which could be bad, ultimately backfire and prove a lot of these current efforts to be heartbreakers, leaving One D&D in a similar position as 5e holds today. Which is to say, how many systems do people learn and play at one time? How many roughly similar fantasy systems? Even now, when people talk about the upcoming laundry list of competitors, the first thing people usually point out is that there are already several existing options. What will make the new options different than the existing ones? Are any of these going to be big enough to consolidate players in a sizeable enough group to really compete with D&D? I kind of dread a future where the pie is evenly divided, as ideal as that might sound. How hard will it be to get table consensus on a system a year or so from now? What systems do TPP publishers choose to create content for (all the ones easily compatible/convertible with One D&D/5e)? I think if some of these groups were to collaborate on just 2 titles, like an alternate 5e (a la PBF) and a separate non-5e-adjacent fantasy system, and work together to ensure convertibility between these games (create conversion tools), there would be a greater chance of long term success. But idk, maybe the buckshot approach will work, and at worst, give us a lot of systems to pull together our Frankensteins from. [/QUOTE]
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