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A New "anti-D&D" Era
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<blockquote data-quote="Lanefan" data-source="post: 8951305" data-attributes="member: 29398"><p>Does it?</p><p></p><p>First, let's define "long term". To me, long-term gaming means campaigns lasting (or intending to last) for a minimum five (real-time) years, if not for ten years or even more.</p><p></p><p>By specific and clearly-stated intention, none of the WotC editions are designed to last that long. 3e was intended to go 1-20 in two years; 4e 1-30 in a little less, and 5e - while less clearly defined - seems to be more or less back to the 1-20 in two years paradigm.</p><p></p><p>Trying to turn 3e into a long-term game (which we did in the 00s), mostly by slowing down the level-advance rates so characters didn't level up so fast, didn't really work worth a damn. There was a poster in here (I forget who, now) who spoke of a long-running 4e campaign, so I guess it can in theory be done; but I'm not sure how much kitbashing it took, and that's just one DM.</p><p></p><p>Couple this with the rise of the single-AP-is-the-whole-campaign playstyle (thanks for nothing, Pathfinder) and true long-term play becomes a real outlier. Which makes me ask: unless you've kitbashed its little face off, how can you say that 5e works just fine for long-term gaming when both its design and its published adventures are fighting against this at every turn?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8951305, member: 29398"] Does it? First, let's define "long term". To me, long-term gaming means campaigns lasting (or intending to last) for a minimum five (real-time) years, if not for ten years or even more. By specific and clearly-stated intention, none of the WotC editions are designed to last that long. 3e was intended to go 1-20 in two years; 4e 1-30 in a little less, and 5e - while less clearly defined - seems to be more or less back to the 1-20 in two years paradigm. Trying to turn 3e into a long-term game (which we did in the 00s), mostly by slowing down the level-advance rates so characters didn't level up so fast, didn't really work worth a damn. There was a poster in here (I forget who, now) who spoke of a long-running 4e campaign, so I guess it can in theory be done; but I'm not sure how much kitbashing it took, and that's just one DM. Couple this with the rise of the single-AP-is-the-whole-campaign playstyle (thanks for nothing, Pathfinder) and true long-term play becomes a real outlier. Which makes me ask: unless you've kitbashed its little face off, how can you say that 5e works just fine for long-term gaming when both its design and its published adventures are fighting against this at every turn? [/QUOTE]
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