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*TTRPGs General
A new formula for "Epic" gaming
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<blockquote data-quote="Mathew_Freeman" data-source="post: 762478" data-attributes="member: 1846"><p>The thing is "Epic Levels" sounds good, even though in practice it often means "overpowered mess". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But I agree that an Epic feel can be generated without incredible powers. That's why I think starting an Epic Level campaign is doomed to fail, since the characters created at Epic levels are much more likely to be a collection of numbers than the living, breathing creations of 2 years of play that characters that have come to be Epic level are.</p><p></p><p>In other words - work hard at your background and motivations, and by the time you get to Epic level the DM should have enough ideas, and your character should have enough goals that an Epic feel game becomes possible.</p><p></p><p>In fact, I'd consider that Pkitty's game is not necessarily Epic in feel - because although they are fighting an undead nation, they're doing it through small encounters and site based adventures. No plane hopping (recently), no singlehandedly taking on armies - although it's clearly high level it's not EPIC! THE STUFF THAT VOICE OVER MAN LOVES!</p><p></p><p>To me, IMHO etc, that campaign will go truly Epic when the characters defeat the undead nation, get back to the surface, look around and say "Some of these governments are wrong. Let's make them right!" or similar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hope this provokes some thought and more discussion, I'm enjoying this!</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 762478, member: 1846"] The thing is "Epic Levels" sounds good, even though in practice it often means "overpowered mess". :) But I agree that an Epic feel can be generated without incredible powers. That's why I think starting an Epic Level campaign is doomed to fail, since the characters created at Epic levels are much more likely to be a collection of numbers than the living, breathing creations of 2 years of play that characters that have come to be Epic level are. In other words - work hard at your background and motivations, and by the time you get to Epic level the DM should have enough ideas, and your character should have enough goals that an Epic feel game becomes possible. In fact, I'd consider that Pkitty's game is not necessarily Epic in feel - because although they are fighting an undead nation, they're doing it through small encounters and site based adventures. No plane hopping (recently), no singlehandedly taking on armies - although it's clearly high level it's not EPIC! THE STUFF THAT VOICE OVER MAN LOVES! To me, IMHO etc, that campaign will go truly Epic when the characters defeat the undead nation, get back to the surface, look around and say "Some of these governments are wrong. Let's make them right!" or similar. :) Hope this provokes some thought and more discussion, I'm enjoying this! [/QUOTE]
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