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A new formula for "Epic" gaming
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<blockquote data-quote="seasong" data-source="post: 762615" data-attributes="member: 5137"><p>WizarDru, I'd say that yours hit epic <em>play</em> around 10th, for the reasons you mentioned. Epic is usually defined as "Surpassing the usual or ordinary, particularly in scope or size" or "Heroic and impressive in quality". The <em>setting</em> was epic from the get go <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>For my epic campaigns, I like to take a page from Tolkien: start with a small paradise, tucked far from the main events, and then require the characters to push their way out of their shell and fight for their people and their values. So my setting isn't usually epic from the beginning, but the Hero's Quest is already in place at the start.</p><p></p><p>Actually, of interest to me on the whole "continuing an epic story after the climax", Beowulf, after his climax, settled into a disappointing kingship and then was eaten by a dragon on his second attempt to be epic again. I thought that kicked ***, although my players might not like that narrative style so much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="seasong, post: 762615, member: 5137"] WizarDru, I'd say that yours hit epic [i]play[/i] around 10th, for the reasons you mentioned. Epic is usually defined as "Surpassing the usual or ordinary, particularly in scope or size" or "Heroic and impressive in quality". The [i]setting[/i] was epic from the get go :). For my epic campaigns, I like to take a page from Tolkien: start with a small paradise, tucked far from the main events, and then require the characters to push their way out of their shell and fight for their people and their values. So my setting isn't usually epic from the beginning, but the Hero's Quest is already in place at the start. Actually, of interest to me on the whole "continuing an epic story after the climax", Beowulf, after his climax, settled into a disappointing kingship and then was eaten by a dragon on his second attempt to be epic again. I thought that kicked ***, although my players might not like that narrative style so much :). [/QUOTE]
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A new formula for "Epic" gaming
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