Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A new formula for "Epic" gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="F5" data-source="post: 762814" data-attributes="member: 4607"><p>I'm of the opinion that you can't really do epic, in the classical, legendary, Homeric sense, in an ongoing campaign. Epic is what you strive for when you FINISH an ongoing campaign. </p><p></p><p>Of the games I've run, the one that felt the most "epic" to me ended with the characters around 5th level. Not high-level by any strech of the imagination, but the character accomplished the nigh-impossible, and thwarted the minions of the Dragon King from summoning him back to the realm of the living. </p><p></p><p>That's what "epic" feels like, to me. The characters overcome all the odds and manage to accomplish the impossible. I think this is even harder to pull off at "Epic Levels" than it is at lower levels...there's considerably less that's near-impossible for a 34th level archmage/dragon disciple than there is for a 3rd level wizard.</p><p></p><p>Another factor to making a storyline epic is focus. LoTR was the epic quest to destroy the One Ring. The Odyssey was epic in the scope of what Odysseus had to go through to get home. This is another reason it's tough to be truly epic in an ongoing campaign...most players want more than just one overarching super-goal, they're more interested in multiple, short-term goals. If the players just keep chasing the same Macguffin over and over again, they might lose interest.</p><p></p><p>Epic-feeling games can be done. I think PC and Sepulchrave capture an epic feel in their story hours. But it's tough. </p><p></p><p>Longer post than I intended, and bordering on the rant-ish. Sorry about that. I was trying to get my ideas clear, so I just kept writing until it sounded right. I'll stop myself now.</p></blockquote><p></p>
[QUOTE="F5, post: 762814, member: 4607"] I'm of the opinion that you can't really do epic, in the classical, legendary, Homeric sense, in an ongoing campaign. Epic is what you strive for when you FINISH an ongoing campaign. Of the games I've run, the one that felt the most "epic" to me ended with the characters around 5th level. Not high-level by any strech of the imagination, but the character accomplished the nigh-impossible, and thwarted the minions of the Dragon King from summoning him back to the realm of the living. That's what "epic" feels like, to me. The characters overcome all the odds and manage to accomplish the impossible. I think this is even harder to pull off at "Epic Levels" than it is at lower levels...there's considerably less that's near-impossible for a 34th level archmage/dragon disciple than there is for a 3rd level wizard. Another factor to making a storyline epic is focus. LoTR was the epic quest to destroy the One Ring. The Odyssey was epic in the scope of what Odysseus had to go through to get home. This is another reason it's tough to be truly epic in an ongoing campaign...most players want more than just one overarching super-goal, they're more interested in multiple, short-term goals. If the players just keep chasing the same Macguffin over and over again, they might lose interest. Epic-feeling games can be done. I think PC and Sepulchrave capture an epic feel in their story hours. But it's tough. Longer post than I intended, and bordering on the rant-ish. Sorry about that. I was trying to get my ideas clear, so I just kept writing until it sounded right. I'll stop myself now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A new formula for "Epic" gaming
Top