Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A new formula for "Epic" gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Someone" data-source="post: 763056" data-attributes="member: 5656"><p>I more or less agree with PC. Epic feel begins with:</p><p></p><p>1- Don´t use "a", use "the"</p><p></p><p>If you kill "a" MultiTemplated Great Wyrm is not the same as if you kill "the" MultiTemplated Great Wyrm. The first has the feel of a dungeon crawl, only bigger. If others did that, or can do, it´s not so epic. If there´s an undetermined number of epic characters, why call them epic, if they are "normal"? The heroes must do impossible things, things forbidden to others but...</p><p></p><p>2- There´s no way they can do it. </p><p></p><p>Heroes must face overwhelming odds, and face impossible challenges. At low levels it could be leading a small group of rebels against the tyrannical and huge Empire of A. No way they could have success. At very high levels, the themes have been treated many times: the return of lost loved ones from the dead -or hell-, the quest for immortality, the destruction of all things. </p><p></p><p>3- Power is not the key.</p><p></p><p>In truly Epic tales, heroes don´t win in the end because they can cut muntains in half with a sword, but because they are loyal, courageous, noble. Most of the times, they realize they´ll have to sacrifice themselves to reach their goal.</p><p></p><p>4- All depends on the heroe´s actions.</p><p></p><p>All will change if the heroes are successful, for good or ill. The heroes action will change the face of the earth in such a way they won´t be able to recognize it. If adventures take place in a single city, the city will change; if they are planar travellers, the entire multiverse will change.</p></blockquote><p></p>
[QUOTE="Someone, post: 763056, member: 5656"] I more or less agree with PC. Epic feel begins with: 1- Don´t use "a", use "the" If you kill "a" MultiTemplated Great Wyrm is not the same as if you kill "the" MultiTemplated Great Wyrm. The first has the feel of a dungeon crawl, only bigger. If others did that, or can do, it´s not so epic. If there´s an undetermined number of epic characters, why call them epic, if they are "normal"? The heroes must do impossible things, things forbidden to others but... 2- There´s no way they can do it. Heroes must face overwhelming odds, and face impossible challenges. At low levels it could be leading a small group of rebels against the tyrannical and huge Empire of A. No way they could have success. At very high levels, the themes have been treated many times: the return of lost loved ones from the dead -or hell-, the quest for immortality, the destruction of all things. 3- Power is not the key. In truly Epic tales, heroes don´t win in the end because they can cut muntains in half with a sword, but because they are loyal, courageous, noble. Most of the times, they realize they´ll have to sacrifice themselves to reach their goal. 4- All depends on the heroe´s actions. All will change if the heroes are successful, for good or ill. The heroes action will change the face of the earth in such a way they won´t be able to recognize it. If adventures take place in a single city, the city will change; if they are planar travellers, the entire multiverse will change. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A new formula for "Epic" gaming
Top