Angcuru
First Post
Feats -
If there's a feat you want to use in a D&D book, I'll allow it if it's mechanically acceptable, pending my approval.
Combat -
Aimed Shots (Ranged) - You can spend a number of rounds up to your dex bonus aiming, and add the number of rounds spent aiming to your attack roll. EX - Kia has a +3 Dex bonus. She may spend up to three rounds aiming and recieve a +3 to her attack roll immeditaly after the last round spent aiming. The target must remain within the attacker's field of vision for this duration, otherwise the time spent aiming is wasted.
Accuracy to Damage - To give the game a more realistic feel and make precise characters just as dangerous as strong ones, I'm going to count any extra points to hit as damage based on accuracy. EX - Kia shoots Jabba the Hutt in the face. His AC is 15, and her attack roll total is 18. Kia deals Jabba damage as her damage roll, +3 for her extra accuracy. This total bonus cannot exceed the attacker's base attack bonus. Since Kia has BAB +1 at the time of her attack, the +3 damage is reduced to +1.
Firing Ship Weapons - Attack bonus = Weapons Firing Control System Bonus + Character's Ranged Attack Bonus.
Lightsaber Deflect (Attack) - The core rulebook shows that to redirect an attack, it must miss the Jedi by 5 or less, and any attack that hits or misses by 6 or more cannot be redirected. In my opinion, this doesn't make much sense. If the Jedi is capable of defending herself against the attack, she should be able to deflect it to a certain degree. If a Jedi has a high enough defense and a number of attacks miss her by 6 or more, she should not be penalized due to her own ability. Changes are made as thus:
A critical miss on the part of the attacker cannot be redirected, since by it's nature it does not go anywhere near the target.
An attack that misses the Jedi by 5 or less cannot be redirected, since the attack is close enough that the Jedi has to expend a degree of effort to avoid being hit, and cannot concentrate on making a redirection attack.
An attack that misses the Jedi by 6 or more can be redirected, since the attack can be blocked with ease, thus allowing the Jedi to concentrate on making a redirection attack. Jedi cannot deflect any more attacks than 1/2 their level rounded up, as standard.
If there's a feat you want to use in a D&D book, I'll allow it if it's mechanically acceptable, pending my approval.
Combat -
Aimed Shots (Ranged) - You can spend a number of rounds up to your dex bonus aiming, and add the number of rounds spent aiming to your attack roll. EX - Kia has a +3 Dex bonus. She may spend up to three rounds aiming and recieve a +3 to her attack roll immeditaly after the last round spent aiming. The target must remain within the attacker's field of vision for this duration, otherwise the time spent aiming is wasted.
Accuracy to Damage - To give the game a more realistic feel and make precise characters just as dangerous as strong ones, I'm going to count any extra points to hit as damage based on accuracy. EX - Kia shoots Jabba the Hutt in the face. His AC is 15, and her attack roll total is 18. Kia deals Jabba damage as her damage roll, +3 for her extra accuracy. This total bonus cannot exceed the attacker's base attack bonus. Since Kia has BAB +1 at the time of her attack, the +3 damage is reduced to +1.
Firing Ship Weapons - Attack bonus = Weapons Firing Control System Bonus + Character's Ranged Attack Bonus.
Lightsaber Deflect (Attack) - The core rulebook shows that to redirect an attack, it must miss the Jedi by 5 or less, and any attack that hits or misses by 6 or more cannot be redirected. In my opinion, this doesn't make much sense. If the Jedi is capable of defending herself against the attack, she should be able to deflect it to a certain degree. If a Jedi has a high enough defense and a number of attacks miss her by 6 or more, she should not be penalized due to her own ability. Changes are made as thus:
A critical miss on the part of the attacker cannot be redirected, since by it's nature it does not go anywhere near the target.
An attack that misses the Jedi by 5 or less cannot be redirected, since the attack is close enough that the Jedi has to expend a degree of effort to avoid being hit, and cannot concentrate on making a redirection attack.
An attack that misses the Jedi by 6 or more can be redirected, since the attack can be blocked with ease, thus allowing the Jedi to concentrate on making a redirection attack. Jedi cannot deflect any more attacks than 1/2 their level rounded up, as standard.
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