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<blockquote data-quote="kinem" data-source="post: 6705604" data-attributes="member: 24234"><p>Here's the crunch for my PC. I'll work on the fluff later. BTW, how are we doing hp?</p><p></p><p>BTW Knightfall, are kobolds physically the same in Kulan? I dislike the idea of glowing eyes not only for kobolds but for everything, and I request a house rule that there is no such thing as that for anything ever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Sarten, kobold warmage 7, LN</p><p>[sblock]</p><p>Str 11/+0 (-4 racial)</p><p>Dex 18/+4 (+2 racial, +1 level)</p><p>Con 14/+2 (-2 racial)</p><p>Int 14/+2</p><p>Wis 14/+2</p><p>Cha 16(18)/+4</p><p></p><p>HD 7d6+14, hp 41?</p><p>Move 30', Inititiative +4. Senses: Spot +7, Listen +2, Darkvision 60'</p><p>AC 24 (+1 size, +4 dex, +1 natural, +5 armor, +2 shield, +1 deflection), touch 16, flat-footed 20</p><p>Saves Fort +6, Reflex +8, Will +9; Small humanoid (kobold); BAB +3, Grapple -1</p><p>Languages: Draconic, Bravatin, Pirej-Mel</p><p></p><p>Attack: morningstar +5 melee (1d6, crit 20/x2)</p><p></p><p>Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell. A dazzled creature takes a -1 penalty on attack rolls, Search checks, and Spot checks. </p><p></p><p>Eclectic Learning (PHB 2, p 67): Use advanced learning to learn a wizard spell, must be one level lower than you could normally learn.</p><p></p><p>Class features:</p><p>Warmages are proficient with all simple weapons, light armor, and light shields. Armored Mage: No ASF with light armor and light shields.</p><p></p><p>Spells: DC 14 + spell level. Spells/day: 6 0th, 7 1st, 7 2nd, 5 3rd. Warmage Edge: +2 damage. </p><p>Ray or Orb: +8 ranged touch (PBS: +1 to hit and damage within 30'). * = Eclectic Learning.</p><p>0th: Acid Splash, Disrupt Undead, Light, Ray of Frost, Detect Magic*</p><p>1st: Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Lesser Orb of (Acid, Cold, Electricity, Fire, Sound), Shocking Grasp, True Strike </p><p>2nd: Blades of Fire, Continual Flame, Fire Trap, Fireburst, Fireburst, Flaming Sphere, Ice Knife, Melf's Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade, Blindsight*</p><p>3rd: Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Lightning Bolt, Poison, Ring of Blades, Sleet Storm, Stinking Cloud </p><p></p><p>Feats: </p><p>1: Silent Spell <strong>, Point Blank Shot</strong></p><p><strong>3: Precise Shot</strong></p><p><strong>6: Sudden Maximize</strong></p><p><strong>7: Sudden Empower <strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Skills (ranks/total): Concentration 10/12, Spellcraft 10/12, Hide (cc) 5/13, Move Silently 0/4, Spot (cc) 5/7, Listen 0/2, Search 0/4, Sense Motive 0/2</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Equipment: 19k</strong></strong></p><p><strong><strong>headband of charisma +2, 4k</strong></strong></p><p><strong><strong>healing belt (MIC; 3 charges/day; heal by touch 2d8 (1 chg), 3d8 (2 chg), or 4d8 (3 chg); +2 to heal checks), 750 gp</strong></strong></p><p><strong><strong>slippers of spider climbing (total 10 min/day, 20' move), 4.8k</strong></strong></p><p><strong><strong>small chain shirt +1, 1.25k</strong></strong></p><p><strong><strong>+1 buckler, 1.165k</strong></strong></p><p><strong><strong>ring of protection +1, 2k</strong></strong></p><p><strong><strong>vest of resistance +2, 4k</strong></strong></p><p><strong><strong>talisman of the disk (MIC, 3 hr), 500 gp</strong></strong></p><p><strong><strong>20 pieces of jade for Hail of Stone (5 gp x 20), 100 gp</strong></strong></p><p><strong><strong>ruby dust for continual flame (x2), 100 gp</strong></strong></p><p><strong><strong>Mwk small morningstar, 308 gp</strong></strong></p><p><strong><strong>spell component pouch (x2), 10 gp</strong></strong></p><p><strong><strong>backpack, 2 gp</strong></strong></p><p><strong><strong>15 gp</strong></strong></p><p><strong><strong>[/sblock]</strong></strong></p></blockquote><p></p>
[QUOTE="kinem, post: 6705604, member: 24234"] Here's the crunch for my PC. I'll work on the fluff later. BTW, how are we doing hp? BTW Knightfall, are kobolds physically the same in Kulan? I dislike the idea of glowing eyes not only for kobolds but for everything, and I request a house rule that there is no such thing as that for anything ever :) Sarten, kobold warmage 7, LN [sblock] Str 11/+0 (-4 racial) Dex 18/+4 (+2 racial, +1 level) Con 14/+2 (-2 racial) Int 14/+2 Wis 14/+2 Cha 16(18)/+4 HD 7d6+14, hp 41? Move 30', Inititiative +4. Senses: Spot +7, Listen +2, Darkvision 60' AC 24 (+1 size, +4 dex, +1 natural, +5 armor, +2 shield, +1 deflection), touch 16, flat-footed 20 Saves Fort +6, Reflex +8, Will +9; Small humanoid (kobold); BAB +3, Grapple -1 Languages: Draconic, Bravatin, Pirej-Mel Attack: morningstar +5 melee (1d6, crit 20/x2) Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell. A dazzled creature takes a -1 penalty on attack rolls, Search checks, and Spot checks. Eclectic Learning (PHB 2, p 67): Use advanced learning to learn a wizard spell, must be one level lower than you could normally learn. Class features: Warmages are proficient with all simple weapons, light armor, and light shields. Armored Mage: No ASF with light armor and light shields. Spells: DC 14 + spell level. Spells/day: 6 0th, 7 1st, 7 2nd, 5 3rd. Warmage Edge: +2 damage. Ray or Orb: +8 ranged touch (PBS: +1 to hit and damage within 30'). * = Eclectic Learning. 0th: Acid Splash, Disrupt Undead, Light, Ray of Frost, Detect Magic* 1st: Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Lesser Orb of (Acid, Cold, Electricity, Fire, Sound), Shocking Grasp, True Strike 2nd: Blades of Fire, Continual Flame, Fire Trap, Fireburst, Fireburst, Flaming Sphere, Ice Knife, Melf's Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade, Blindsight* 3rd: Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Lightning Bolt, Poison, Ring of Blades, Sleet Storm, Stinking Cloud Feats: 1: Silent Spell [B], Point Blank Shot 3: Precise Shot 6: Sudden Maximize 7: Sudden Empower [B] Skills (ranks/total): Concentration 10/12, Spellcraft 10/12, Hide (cc) 5/13, Move Silently 0/4, Spot (cc) 5/7, Listen 0/2, Search 0/4, Sense Motive 0/2 Equipment: 19k headband of charisma +2, 4k healing belt (MIC; 3 charges/day; heal by touch 2d8 (1 chg), 3d8 (2 chg), or 4d8 (3 chg); +2 to heal checks), 750 gp slippers of spider climbing (total 10 min/day, 20' move), 4.8k small chain shirt +1, 1.25k +1 buckler, 1.165k ring of protection +1, 2k vest of resistance +2, 4k talisman of the disk (MIC, 3 hr), 500 gp 20 pieces of jade for Hail of Stone (5 gp x 20), 100 gp ruby dust for continual flame (x2), 100 gp Mwk small morningstar, 308 gp spell component pouch (x2), 10 gp backpack, 2 gp 15 gp [/sblock][/B][/B] [/QUOTE]
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