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A Non-PHB only game?
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<blockquote data-quote="Remathilis" data-source="post: 3416340" data-attributes="member: 7635"><p>Our DM discussed the idea, but only to emphasize the "silliness" of all the new base classes. :-(</p><p></p><p>However, all the roles could be filled, one way or another.</p><p></p><p>TANK: The knight wins this hands down, but samurai also are good tanks also.</p><p>MELEE: Beyond the above, the swashbuckler is a descent fighter and the and hexblade duskblade makes a good secondary fighter. </p><p>NUKE: Warmage, Warlock, and Wu Jen all can nuke with the best of them. The former two are specialists on nuking, IMHO.</p><p>HEALING: The Favored Soul, Shugenja, Spirit Shaman, Archivist and Dragon Shaman can all heal, but unless your willing to devote a lot of spell slots to it (in the former four) or have a very finite pool of healing (dragon shaman) no one will be able to cure conditions like a cleric can. </p><p>OTHER MAGIC: Favored Souls, Shugenjas, and Archivists can all learn misc. cleric spells. Beguilers are great at deception magic, and dread necromancers can handle the role of summoner/cannon-fodder master. However, no one has access to many of the classic staple spells (teleport, invisibility, knock) so problem-solving via spellcasting is limited.</p><p>TRAPS/Stealth: Ninjas, Spellthieves, and Scouts all have Trapfinding. All but Scout have open lock. All of them have good stealth skills as well. However, each are more limited than a rogue when it comes to sneak attacks.</p><p>BUFFING/SUPPORT: Marshals and Dragon Shaman are great buffers, as is a properly laid out divine caster (but that does take from his healing, above). </p><p></p><p>"Best Build" For sheer versatility, my choice would be for a party:</p><p></p><p>TANK: Knight (hp, defense, good attack)</p><p>NUKER: Warmage (lots of attack magic)</p><p>HEALER: Favored Soul (lots of spell slots, a few additional non-healing)</p><p>TRAPS: Scout (stealth, traps, wilderness survival)</p><p>BUFFER: Dragon Shaman (aura buffs, additional combat, additional healing)</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3416340, member: 7635"] Our DM discussed the idea, but only to emphasize the "silliness" of all the new base classes. :-( However, all the roles could be filled, one way or another. TANK: The knight wins this hands down, but samurai also are good tanks also. MELEE: Beyond the above, the swashbuckler is a descent fighter and the and hexblade duskblade makes a good secondary fighter. NUKE: Warmage, Warlock, and Wu Jen all can nuke with the best of them. The former two are specialists on nuking, IMHO. HEALING: The Favored Soul, Shugenja, Spirit Shaman, Archivist and Dragon Shaman can all heal, but unless your willing to devote a lot of spell slots to it (in the former four) or have a very finite pool of healing (dragon shaman) no one will be able to cure conditions like a cleric can. OTHER MAGIC: Favored Souls, Shugenjas, and Archivists can all learn misc. cleric spells. Beguilers are great at deception magic, and dread necromancers can handle the role of summoner/cannon-fodder master. However, no one has access to many of the classic staple spells (teleport, invisibility, knock) so problem-solving via spellcasting is limited. TRAPS/Stealth: Ninjas, Spellthieves, and Scouts all have Trapfinding. All but Scout have open lock. All of them have good stealth skills as well. However, each are more limited than a rogue when it comes to sneak attacks. BUFFING/SUPPORT: Marshals and Dragon Shaman are great buffers, as is a properly laid out divine caster (but that does take from his healing, above). "Best Build" For sheer versatility, my choice would be for a party: TANK: Knight (hp, defense, good attack) NUKER: Warmage (lots of attack magic) HEALER: Favored Soul (lots of spell slots, a few additional non-healing) TRAPS: Scout (stealth, traps, wilderness survival) BUFFER: Dragon Shaman (aura buffs, additional combat, additional healing) [/QUOTE]
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