thormagni
Explorer
I have an idea for a game that I would love to run. It may or may not appeal to anyone.
It would be set in the modern world. A world very similar to the one we live in. Superheroes do not exist outside of comic books, movies and TV shows. People have no powers and no one dresses in spandex to fight evil.
The characters would be ordinary people who find through a rather dramatic mechanism that they do have superpowers. Lower-level powers making them above normal humans, but not earth-shaking superheroes. The source of these powers is a mystery, as is how they work and how they came to acquire them. But the characters will soon find that there are people who really want them dead, before they can discover the truth.
The campaign would be about discovering the answers to the mysteries, while staying alive long enough to put the pieces together. With numerous sidequests and mysteries along the way. The world is dark, but the characters are the best shot at shining some light onto it.
I am drawing inspiration from the book "American Gods," the "Scion" game line, the new "Paragons" setting for Mutants & Masterminds, the graphic novels/comic series "Wanted," "Planetary" and "Rising Stars" and other post-modern "superhero" sources, Fantastic Four #236 from the early 1980s along with a shelf-full of conspiracy and illuminanti sources.
If anyone thinks this sounds interesting, I will post some thoughts on character generation and game system.
It would be set in the modern world. A world very similar to the one we live in. Superheroes do not exist outside of comic books, movies and TV shows. People have no powers and no one dresses in spandex to fight evil.
The characters would be ordinary people who find through a rather dramatic mechanism that they do have superpowers. Lower-level powers making them above normal humans, but not earth-shaking superheroes. The source of these powers is a mystery, as is how they work and how they came to acquire them. But the characters will soon find that there are people who really want them dead, before they can discover the truth.
The campaign would be about discovering the answers to the mysteries, while staying alive long enough to put the pieces together. With numerous sidequests and mysteries along the way. The world is dark, but the characters are the best shot at shining some light onto it.
I am drawing inspiration from the book "American Gods," the "Scion" game line, the new "Paragons" setting for Mutants & Masterminds, the graphic novels/comic series "Wanted," "Planetary" and "Rising Stars" and other post-modern "superhero" sources, Fantastic Four #236 from the early 1980s along with a shelf-full of conspiracy and illuminanti sources.
If anyone thinks this sounds interesting, I will post some thoughts on character generation and game system.
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