A "not so super" superhero game

thormagni said:
It sounds like you would be amenable to an origin that applies to everyone equally, but at the same time want everyone to have their own distinct source of superpowers. And it sounds like you feel that the source of superpowers would be simultaneously very important and completely uninteresting if part of a mystery.

The key here is that the source of powers should be our fault, received because of our action or non-action, not imposed on us through genetics (Superman, mutants) or through the direct actions of others (Hulk from the Movies, Wolverine's claws & skeleton)
 

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InzeladunMaster said:
The key here is that the source of powers should be our fault, received because of our action or non-action, not imposed on us through genetics (Superman, mutants) or through the direct actions of others (Hulk from the Movies, Wolverine's claws & skeleton)

Do I paraphrase you correctly by saying that these characters poke into things that man was not meant to see? :) I think this idea would also be a great way to start out a group of adventurers in a fantasy setting too. There could still be a mystery behind the source of the power that altered them, but ultimately it was their own prying that damaged or transformed them. I like it.
 

Grimhelm said:
Do I paraphrase you correctly by saying that these characters poke into things that man was not meant to see? :) I think this idea would also be a great way to start out a group of adventurers in a fantasy setting too. There could still be a mystery behind the source of the power that altered them, but ultimately it was their own prying that damaged or transformed them. I like it.

Yes, I would like that kind of set-up greatly. It appeals to the part of me that enjoys Lovecraft's works.
 


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