Terraism
Explorer
Two questions here, that are somewhat related, but... I'm going to be starting a city-based campaign with a single player sometime soon; he'll be playing some type of thief, likely a rogue/psion, and I'm looking for campaign ideas. The starting direction will be just being a thief, but as he begins gaining levels (by sixth or seventh, at the latest,) I'd like to begin involving him in more reaching events. Now, here's the questions...
First off, and less specific - does anyone know much about Bluffside, aside from what's on the reviews page? I'm really looking into ordering it for this campaign specifically - do you think it'd lend itself well? The goal is definitely 'high-magic,' and not really gritty as I understand Freeport is, so I'm thinking this is the best idea, short of making a huge city on my own over the next two weeks...
I've checked the review, but I'm looking for some more 'hands on' experience... anyone?
Now, for the second point, as far as the campaign direction... what I'm hoping to do is establish a group of plotlines that are somewhat related - at least, in that they vaguely effect one another - that the player can chose to act on as he sees fit. Meaning, know ahead of time that at point "A", such a thing will happen, and if he wants to involve himself, great. Same for point "B" and "C," etc. I'm thinking some guild struggles, some political manuevering... know, once (well, if,) I get Bluffside I'll probably come up with more specifics, with more information, but for now I'm just looking for some broad arc ideas I can be dwelling on for a while.
So, that said (this got longer than I'd thought, really,) I'm going to sit back and wait for the replies to roll in. 
First off, and less specific - does anyone know much about Bluffside, aside from what's on the reviews page? I'm really looking into ordering it for this campaign specifically - do you think it'd lend itself well? The goal is definitely 'high-magic,' and not really gritty as I understand Freeport is, so I'm thinking this is the best idea, short of making a huge city on my own over the next two weeks...

Now, for the second point, as far as the campaign direction... what I'm hoping to do is establish a group of plotlines that are somewhat related - at least, in that they vaguely effect one another - that the player can chose to act on as he sees fit. Meaning, know ahead of time that at point "A", such a thing will happen, and if he wants to involve himself, great. Same for point "B" and "C," etc. I'm thinking some guild struggles, some political manuevering... know, once (well, if,) I get Bluffside I'll probably come up with more specifics, with more information, but for now I'm just looking for some broad arc ideas I can be dwelling on for a while.

