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A Paladin in a bad place
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<blockquote data-quote="zerzix" data-source="post: 4934533" data-attributes="member: 49936"><p>So...I actually found a few items that can help in the conversion. Some are 3e, some 3.5, but I'd like to go pure Pathfinder if possible.</p><p> </p><p>Anyone willing to try Emirikol the Chaotic?</p><p> </p><p>In 2e he is a 24th lvl wiz - here is a version of him in 3rd-ish,</p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Emirikol the Chaotic</span></span></strong><span style="color: white"><span style="font-family: 'Times New Roman'">, Male Human <strong>Wiz</strong>20/<strong>HoWlk</strong>2/<strong>Acm</strong>4: <strong>CR </strong>26; Medium Humanoid ; <strong>HD </strong>20d4+60 (<em>Wizard</em>) , 2d8+6 (<em>Horizon Walker</em>) , 4d4+12 (<em>Archmage</em>) ; <strong>hp </strong>140; <strong>Init </strong>+3; <strong>Spd </strong>30; <strong>AC:</strong>36 (<em>Flatfooted</em>:32 <em>Touch</em>:30); <strong>Atk</strong> +19/14 (<em>1d4+5, +4 Adamantine Dagger</em>); <strong>AL</strong> CN; <strong>SV Fort </strong>+16, <strong>Ref </strong>+16, <strong>Will</strong> +21; <strong>STR</strong> 12, <strong>DEX</strong> 16, <strong>CON </strong>16, <strong>INT </strong>28, <strong>WIS</strong> 14, <strong>CHA </strong>18.</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><strong>Skills:</strong> Craft (<em>Alchemy</em>) +26, Craft (<em>Gemcutting</em>) +9, Craft (<em>Weaponsmithing</em>) +14, Gather Information +20, Handle Animal +8, Hide +7, Jump +2, Knowledge (<em>Arcana</em>) +37, Knowledge (<em>Architecture and Engineering</em>) +11, Knowledge (<em>Demonology</em>) +32, Knowledge (<em>Dungeoneering</em>) +25, Knowledge (<em>Geography</em>) +26, Knowledge (<em>History</em>) +18, Knowledge (<em>Local</em>) +20, Knowledge (<em>Nobility and Royalty</em>) +11, Knowledge (<em>Psionics</em>) +11, Knowledge (<em>Religion</em>) +15, Knowledge (<em>The Planes</em>) +29, Knowledge (<em>Underdark</em>) +17, Listen +7, Sleight of Hand +4, Speak Language +11, Spellcraft +38, Survival +31, Use Magic Device +5. </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><strong>Feats: </strong>Craft Rod, Craft Staff, Craft Wondrous Item, Endurance, Eschew Materials, Improved Metamagic, Improved Spell Capacity, Maximize Spell, Scribe Scroll, Skill Focus: Knowledge (Arcana), Spell Focus (Chaos), Spell Focus: Evocation, Spell Penetration, Still Spell, Weapon Focus: Dagger.</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><strong>Spells Prepared </strong>(<strong>Wiz </strong><em>4/7/6/6/12/12/5/5/5/5/1 </em><strong>Dc</strong>20+<em>spell level</em>): <strong>0 -</strong> Acid Splash, Arcane Mark x2, Detect Magic <strong>1st -</strong> Charm Person, Disguise Self, Feather Fall, Identify, Mage Armor, Magic Missile x2 <strong>2nd - </strong>Alter Self, Glitterdust, Melf`s Acid Arrow x2, Spider Climb, Web; <strong>3rd -</strong> Dispel Magic x2, Drown, Fireball, Lightning Bolt, Slow; <strong>4th -</strong> Acid Orbx2, Cold Orbx2, Dimension Doorx2, Electric Orb, Fire Orb, Lower Spell Resistance x2, Sonic Orb, Wall of Fire; <strong>5th – </strong>Cone of Coldx4, Dismissal, Dominate Person, Feeblemind x2, Stop Heart x2, Teleportx2 <strong>6th -- </strong>Chain Lightning, Disintegrate, Dispel Magic, Greater, True Seeing; <strong>7th -</strong> Antimagic Ray, Delayed Blast Fireball, Dragon Ally, Limited Wish, Plane Shift; <strong>8th -</strong> Dragon Cloud, Incendiary Cloud, Maze, Power Word, Stun, Symbol of Death; <strong>9th -</strong> Dragon Ally, Greater, Meteor Swarm, Power Word, Kill, Time Stop, Wish. <strong>10th –</strong> Silent and Maximized Cone of Cold</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><strong>Possessions: </strong></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><strong>Weapons:</strong> +4 Adamantine Dagger: Banishing.</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><strong>Magic:</strong> Headband of Intellect +6; Robe of the Archmagi; Amulet of the Planes; Ring of Wizardry IV/V; Ring of Greater Hive Mind; Bracers of Armor +5; Earring of Protection +6; Rod of Lordly Might; Rod of Wonder ; Wand of Teleport, Greater (24) (Charges: 42).</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">*<em> He also has a contingency that if attacked physically, the attacker faces a disintegrate spell.</em></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><em>The Throne of Power: </em>This magical item (virtually an artifact)</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">casts a powerful anti-magic shell in a 50-foot radius that</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">does not affect the character seated in the throne and allows</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">him to cast spells that normally require touch at a range of</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">100 feet. It also keeps Emirikol in contact with his golems,</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">grants him a <strong><em>+5 </em></strong>AC bonus (for a total of <strong>-7), </strong>and lets him</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">store an additional <em>contingency </em>spell in the throne. At <strong>this</strong></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">time, Emirikol has a contingency set up so that if anyone fires</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">a projectile at him, a <em>wall oJJorce </em>springs up around the</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">throne.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Rumors abound that Emirikol has had at least one of the</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Orbs <em>oJDrngonkind, </em>the <em>Codex oJthe Infinite Planes, </em>and the <em>Mnchine</em></span></span></p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">oJLum the Mad </span></em><span style="color: white">in his possession at various times.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Iron </span></strong><span style="color: white">golem <strong><em>(5): </em></strong>AC <strong><em>3; </em></strong>MV <strong><em>6; </em></strong>HD 18; hp 80; THACO 3; #AT 1; Dmg.</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">If heroes approach the fortress by flying directly up to it,</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Most characters will not get a chance to explore Emirikol’s</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">4dl0 (bash); <strong>SA </strong>Once every 7 rounds, it breathes <strong>a </strong>10’ cube cloud</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">of poisonous gas; <strong>SD <em>+3 </em></strong>or better weapon to hit, immune to spells</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">except electrical <strong>attacks, </strong>which slow it for <strong>3 </strong>rounds, and magical</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">fire, which heals 1 point per die <strong>of </strong>damage; SZ L (12’ <strong>tall); </strong>Int</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Non- (0); ML <strong>Fearless </strong>(20); AL N; XP 13,000.</span></span></p></blockquote><p></p>
[QUOTE="zerzix, post: 4934533, member: 49936"] So...I actually found a few items that can help in the conversion. Some are 3e, some 3.5, but I'd like to go pure Pathfinder if possible. Anyone willing to try Emirikol the Chaotic? In 2e he is a 24th lvl wiz - here is a version of him in 3rd-ish, [B][COLOR=white][FONT=Times New Roman]Emirikol the Chaotic[/FONT][/COLOR][/B][COLOR=white][FONT=Times New Roman], Male Human [B]Wiz[/B]20/[B]HoWlk[/B]2/[B]Acm[/B]4: [B]CR [/B]26; Medium Humanoid ; [B]HD [/B]20d4+60 ([I]Wizard[/I]) , 2d8+6 ([I]Horizon Walker[/I]) , 4d4+12 ([I]Archmage[/I]) ; [B]hp [/B]140; [B]Init [/B]+3; [B]Spd [/B]30; [B]AC:[/B]36 ([I]Flatfooted[/I]:32 [I]Touch[/I]:30); [B]Atk[/B] +19/14 ([I]1d4+5, +4 Adamantine Dagger[/I]); [B]AL[/B] CN; [B]SV Fort [/B]+16, [B]Ref [/B]+16, [B]Will[/B] +21; [B]STR[/B] 12, [B]DEX[/B] 16, [B]CON [/B]16, [B]INT [/B]28, [B]WIS[/B] 14, [B]CHA [/B]18. [B]Skills:[/B] Craft ([I]Alchemy[/I]) +26, Craft ([I]Gemcutting[/I]) +9, Craft ([I]Weaponsmithing[/I]) +14, Gather Information +20, Handle Animal +8, Hide +7, Jump +2, Knowledge ([I]Arcana[/I]) +37, Knowledge ([I]Architecture and Engineering[/I]) +11, Knowledge ([I]Demonology[/I]) +32, Knowledge ([I]Dungeoneering[/I]) +25, Knowledge ([I]Geography[/I]) +26, Knowledge ([I]History[/I]) +18, Knowledge ([I]Local[/I]) +20, Knowledge ([I]Nobility and Royalty[/I]) +11, Knowledge ([I]Psionics[/I]) +11, Knowledge ([I]Religion[/I]) +15, Knowledge ([I]The Planes[/I]) +29, Knowledge ([I]Underdark[/I]) +17, Listen +7, Sleight of Hand +4, Speak Language +11, Spellcraft +38, Survival +31, Use Magic Device +5. [B]Feats: [/B]Craft Rod, Craft Staff, Craft Wondrous Item, Endurance, Eschew Materials, Improved Metamagic, Improved Spell Capacity, Maximize Spell, Scribe Scroll, Skill Focus: Knowledge (Arcana), Spell Focus (Chaos), Spell Focus: Evocation, Spell Penetration, Still Spell, Weapon Focus: Dagger. [B]Spells Prepared [/B]([B]Wiz [/B][I]4/7/6/6/12/12/5/5/5/5/1 [/I][B]Dc[/B]20+[I]spell level[/I]): [B]0 -[/B] Acid Splash, Arcane Mark x2, Detect Magic [B]1st -[/B] Charm Person, Disguise Self, Feather Fall, Identify, Mage Armor, Magic Missile x2 [B]2nd - [/B]Alter Self, Glitterdust, Melf`s Acid Arrow x2, Spider Climb, Web; [B]3rd -[/B] Dispel Magic x2, Drown, Fireball, Lightning Bolt, Slow; [B]4th -[/B] Acid Orbx2, Cold Orbx2, Dimension Doorx2, Electric Orb, Fire Orb, Lower Spell Resistance x2, Sonic Orb, Wall of Fire; [B]5th – [/B]Cone of Coldx4, Dismissal, Dominate Person, Feeblemind x2, Stop Heart x2, Teleportx2 [B]6th -- [/B]Chain Lightning, Disintegrate, Dispel Magic, Greater, True Seeing; [B]7th -[/B] Antimagic Ray, Delayed Blast Fireball, Dragon Ally, Limited Wish, Plane Shift; [B]8th -[/B] Dragon Cloud, Incendiary Cloud, Maze, Power Word, Stun, Symbol of Death; [B]9th -[/B] Dragon Ally, Greater, Meteor Swarm, Power Word, Kill, Time Stop, Wish. [B]10th –[/B] Silent and Maximized Cone of Cold [B]Possessions: [/B] [B]Weapons:[/B] +4 Adamantine Dagger: Banishing. [B]Magic:[/B] Headband of Intellect +6; Robe of the Archmagi; Amulet of the Planes; Ring of Wizardry IV/V; Ring of Greater Hive Mind; Bracers of Armor +5; Earring of Protection +6; Rod of Lordly Might; Rod of Wonder ; Wand of Teleport, Greater (24) (Charges: 42). *[I] He also has a contingency that if attacked physically, the attacker faces a disintegrate spell.[/I] [I]The Throne of Power: [/I]This magical item (virtually an artifact)[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]casts a powerful anti-magic shell in a 50-foot radius that[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]does not affect the character seated in the throne and allows[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]him to cast spells that normally require touch at a range of[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]100 feet. It also keeps Emirikol in contact with his golems,[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]grants him a [B][I]+5 [/I][/B]AC bonus (for a total of [B]-7), [/B]and lets him[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]store an additional [I]contingency [/I]spell in the throne. At [B]this[/B][/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]time, Emirikol has a contingency set up so that if anyone fires[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]a projectile at him, a [I]wall oJJorce [/I]springs up around the[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]throne.[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman] [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Rumors abound that Emirikol has had at least one of the[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Orbs [I]oJDrngonkind, [/I]the [I]Codex oJthe Infinite Planes, [/I]and the [I]Mnchine[/I][/FONT][/COLOR] [FONT=Times New Roman][I][COLOR=white]oJLum the Mad [/COLOR][/I][COLOR=white]in his possession at various times.[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman] [/FONT][/COLOR] [FONT=Times New Roman][B][COLOR=white]Iron [/COLOR][/B][COLOR=white]golem [B][I](5): [/I][/B]AC [B][I]3; [/I][/B]MV [B][I]6; [/I][/B]HD 18; hp 80; THACO 3; #AT 1; Dmg.[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]If heroes approach the fortress by flying directly up to it,[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Most characters will not get a chance to explore Emirikol’s[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]4dl0 (bash); [B]SA [/B]Once every 7 rounds, it breathes [B]a [/B]10’ cube cloud[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]of poisonous gas; [B]SD [I]+3 [/I][/B]or better weapon to hit, immune to spells[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]except electrical [B]attacks, [/B]which slow it for [B]3 [/B]rounds, and magical[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]fire, which heals 1 point per die [B]of [/B]damage; SZ L (12’ [B]tall); [/B]Int[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Non- (0); ML [B]Fearless [/B](20); AL N; XP 13,000.[/FONT][/COLOR] [/QUOTE]
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