The Souljourner
First Post
Prerequistes seem rather light. This class is pretty strong. I'd add in Animal Handling 5 ranks and also make that a class skill.
Adding handle animal as a prereq is probably fine, however beware. The paladin only gets 2 skill points per level, and you've used all but 1 of his skill points now, if you want to take this as early as possible (8th level).
Keep in mind, he has to have 5 levels of paladin and 3 feats plus 19 ranks in 3 different skills. (Ride by Attack requires Mounted Combat, making it 3 feats to get in)
So if you're a straight paladin, you spend all but 1 skill point and all your feats towards this class then you can take it at level 8.
Flexible charge 4 times in a charge seem to much. I'd max it out at twice. It's hard to turn and keep momentum up.
It's a 10th level ability. You have to be at *least* 18th level to get that. I don't think it's unreasonable.
Full mounted attack is very powerful. You might limit that to just 2 or 3 attacks. Imagine what a 2WF could do.
This was actually taken from the Cavalier class in Sword and Fist, it also appears (in updated form) in the Kishi Charger PrC in Oriental Adventures. If it's good enough for WoTC, it's good enough for me (well, sometimes). Two weapon fighting requires a further two feats and doesn't actually help that much compared to a lance.
Divine Wrath I'd allow to be shared with the Mount.
Good idea. In fact, maybe we need to focus more on making the mount effective? Artoomis, how useful *is* your mount when you're fighting stuff as an 11th level character? My guess would be that he's not too useful, since invariably animals don't keep up with their masters' power level.
-The Souljourner
Adding handle animal as a prereq is probably fine, however beware. The paladin only gets 2 skill points per level, and you've used all but 1 of his skill points now, if you want to take this as early as possible (8th level).
Keep in mind, he has to have 5 levels of paladin and 3 feats plus 19 ranks in 3 different skills. (Ride by Attack requires Mounted Combat, making it 3 feats to get in)
So if you're a straight paladin, you spend all but 1 skill point and all your feats towards this class then you can take it at level 8.
Flexible charge 4 times in a charge seem to much. I'd max it out at twice. It's hard to turn and keep momentum up.
It's a 10th level ability. You have to be at *least* 18th level to get that. I don't think it's unreasonable.
Full mounted attack is very powerful. You might limit that to just 2 or 3 attacks. Imagine what a 2WF could do.
This was actually taken from the Cavalier class in Sword and Fist, it also appears (in updated form) in the Kishi Charger PrC in Oriental Adventures. If it's good enough for WoTC, it's good enough for me (well, sometimes). Two weapon fighting requires a further two feats and doesn't actually help that much compared to a lance.
Divine Wrath I'd allow to be shared with the Mount.
Good idea. In fact, maybe we need to focus more on making the mount effective? Artoomis, how useful *is* your mount when you're fighting stuff as an 11th level character? My guess would be that he's not too useful, since invariably animals don't keep up with their masters' power level.
-The Souljourner
Last edited: