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A party without a healer
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<blockquote data-quote="xrpsuzi" data-source="post: 3392685" data-attributes="member: 10675"><p>We played a campaign without a healer and it just made us more careful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It came about because we all just accepted that someone had to play a cleric (just like someone had to play a thief to disarm traps), and it became a chore. So the DM said, "play what you want, you don't need a cleric." Sure, we couldn't whine to the cleric for healing (which was happening a lot before this campaign), but we all got to play exactly what we wanted.</p><p></p><p>To expedite playtime, move through the "days off healing" time periods and suggest that someone take Heal Skill (even if it's not a lot). So if the party gets hurt badly and time is not of the essence in the story, it's a matter of the players saying "We use PC B' Heal skill and rest X days until we are full up."</p><p></p><p>If time is of the essence (i.e. consequences for taking time off), have a healer in town that will help to a point (so it's not abused) or have healing potions be a large portion of the treasure.</p><p></p><p>-Suzi</p></blockquote><p></p>
[QUOTE="xrpsuzi, post: 3392685, member: 10675"] We played a campaign without a healer and it just made us more careful. :) It came about because we all just accepted that someone had to play a cleric (just like someone had to play a thief to disarm traps), and it became a chore. So the DM said, "play what you want, you don't need a cleric." Sure, we couldn't whine to the cleric for healing (which was happening a lot before this campaign), but we all got to play exactly what we wanted. To expedite playtime, move through the "days off healing" time periods and suggest that someone take Heal Skill (even if it's not a lot). So if the party gets hurt badly and time is not of the essence in the story, it's a matter of the players saying "We use PC B' Heal skill and rest X days until we are full up." If time is of the essence (i.e. consequences for taking time off), have a healer in town that will help to a point (so it's not abused) or have healing potions be a large portion of the treasure. -Suzi [/QUOTE]
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