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A party without a healer
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<blockquote data-quote="Herobizkit" data-source="post: 3393107" data-attributes="member: 36150"><p>I'm with the general concensus that you shoudn't punish a group of players because they want to play against the system's "bulit-in" requirement of a "balanced" party. At the same time, the players obviously want to run with the safety off.</p><p></p><p>Several options immediately come to mind:</p><p>* Replace the Heal skill with the Treat Injury skill from d20 Modern. It can be found in the d20 Modern SRD.</p><p>* Allow for shorter forays into dungeons, and longer rest periods. A city/wilderness campaign would be much more suited to a non-healer party than dungeon-delving, plus a city would have the benefit of healers built in... at a price. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>* Healing fairies/springs, ala Legend of Zelda. In fact, go the distance and have an NPC Pixie Cleric accompany the PCs; it's invisible, it flies, and it's small, so it won't take up much of the PCs attention. Or, have them negotiate and hire a travelling NPC cleric for contract work.</p><p>* Encourage someone to take Use Magic Device (Rogues who don't make me giggle).</p><p></p><p>Or, if all else fails, let the dice fall where they may.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3393107, member: 36150"] I'm with the general concensus that you shoudn't punish a group of players because they want to play against the system's "bulit-in" requirement of a "balanced" party. At the same time, the players obviously want to run with the safety off. Several options immediately come to mind: * Replace the Heal skill with the Treat Injury skill from d20 Modern. It can be found in the d20 Modern SRD. * Allow for shorter forays into dungeons, and longer rest periods. A city/wilderness campaign would be much more suited to a non-healer party than dungeon-delving, plus a city would have the benefit of healers built in... at a price. ;) * Healing fairies/springs, ala Legend of Zelda. In fact, go the distance and have an NPC Pixie Cleric accompany the PCs; it's invisible, it flies, and it's small, so it won't take up much of the PCs attention. Or, have them negotiate and hire a travelling NPC cleric for contract work. * Encourage someone to take Use Magic Device (Rogues who don't make me giggle). Or, if all else fails, let the dice fall where they may. [/QUOTE]
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