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A party without a healer
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<blockquote data-quote="Arkhandus" data-source="post: 3393159" data-attributes="member: 13966"><p>Just in case it hasn't been made obvious to ya yet: use the Reserve Points option from Unearthed Arcana. You can also find it in the Hypertext SRD, since it's open game content. IIRC it doesn't help in the heat of battle, but cuts down on downtime.</p><p></p><p>Otherwise: I agree with the suggestion to TPK the party and teach them a lesson about saying "to the Nine Hells with healing, we just wanna kick arse!"</p><p></p><p>Or: Force them to play races that possess fast healing or regeneration. Of course this means starting the campaign around mid-level or later, since those abilities aren't the stuff of low-ECL races. I have an LA+0 race with minor Regeneration (and various little drawbacks) on the House Rules forum, in Xereq's "Races: Gallery and creation" thread, and Xereq posted a similar race about a year earlier, though his may've been just before the crash....</p><p></p><p>Also: You can further emphasize your point in the TPK situation by having the group TPK'd by a group of evil Hextorite, Olidammaran, Nerullite, Vecnan, Erythnulite, or Wee Jasican clerics, going into full-bore, Herculean, melee-buffed, arse-kicking, murderous zealot mode. Show them the pain of several clerics, rogue/clerics, and/or monk/clerics with Inflict Serious Wounds, Hold Person, Bane, Aid, Divine Favor, Divine Might, Magic Vestment, Greater Magic Weapon, a gaggle of summoned dretches or fiendish badgers, all kinds of AC-buffing and Shield Other spells on each of them, Luck domain powers, Death domain powers, Destruction domain powers, a legion of commanded skeletons and zombies, and so on and so forth. Don't just make them respect the power of the cleric. Make them loathe, despise, curse, and fear the cleric. Maybe even have them <em>saved</em>, in the end, by a small group of Heirronnean, Kordic, or Moradini clerics.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3393159, member: 13966"] Just in case it hasn't been made obvious to ya yet: use the Reserve Points option from Unearthed Arcana. You can also find it in the Hypertext SRD, since it's open game content. IIRC it doesn't help in the heat of battle, but cuts down on downtime. Otherwise: I agree with the suggestion to TPK the party and teach them a lesson about saying "to the Nine Hells with healing, we just wanna kick arse!" Or: Force them to play races that possess fast healing or regeneration. Of course this means starting the campaign around mid-level or later, since those abilities aren't the stuff of low-ECL races. I have an LA+0 race with minor Regeneration (and various little drawbacks) on the House Rules forum, in Xereq's "Races: Gallery and creation" thread, and Xereq posted a similar race about a year earlier, though his may've been just before the crash.... Also: You can further emphasize your point in the TPK situation by having the group TPK'd by a group of evil Hextorite, Olidammaran, Nerullite, Vecnan, Erythnulite, or Wee Jasican clerics, going into full-bore, Herculean, melee-buffed, arse-kicking, murderous zealot mode. Show them the pain of several clerics, rogue/clerics, and/or monk/clerics with Inflict Serious Wounds, Hold Person, Bane, Aid, Divine Favor, Divine Might, Magic Vestment, Greater Magic Weapon, a gaggle of summoned dretches or fiendish badgers, all kinds of AC-buffing and Shield Other spells on each of them, Luck domain powers, Death domain powers, Destruction domain powers, a legion of commanded skeletons and zombies, and so on and so forth. Don't just make them respect the power of the cleric. Make them loathe, despise, curse, and fear the cleric. Maybe even have them [I]saved[/I], in the end, by a small group of Heirronnean, Kordic, or Moradini clerics. [/QUOTE]
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