Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A party without a healer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aaron L" data-source="post: 3393201" data-attributes="member: 926"><p>The last 4 campaigns I played in we didn't have a healer.</p><p></p><p>In the Eberron game I am playing in currently, I play an Artificer and function as our "healer" using scrolls and wands. In the homebrew setting game I am currently in, I am a Grey Elven Duskblade with maxed ranks in UMD (I call it "cross training" due to his general fascination with magic in all it's forms) and do what I can with wands for in-combat healing (and just use Vampiric Touch for my own wounds.) </p><p></p><p>In fact, we usually don't have a "healer class" in our parties, because a stated goal of our games is "play whatever you want, and we'll make it work", and e do. Without the DM going easy on us. Retreat is a perfectly viable option when the party is severely hurt. Forming a forced party of the "classic" mix of Fighter, Rogue, Wizard and Cleric every single campaign is anathema to us (unless it happens that everyone in the group wants to play one of each of those classes, a party like that is a very rare occurrence for us.) Our current parties consist of a Duskblade, Sorcerer, and Fighter in the homebrew world, and an Artificer, Fighter, and Fighter/Rogue in the Eberron game. Before that it was a Psychic Warrior, Fighter/Sorcerer, Sorcerer, and Barbarian. The last "healer class" I can remember in one of our campaigns was a Cleric of Wee Jas I played, but he rarely healed, and then usually only with a wand or scroll. </p><p></p><p></p><p>We make do with whatever characters we want to play. We buy wands and scrolls and train in UMD, buy healing potions by the sixpack, and let natural healing take care of the rest when the adventure is over. </p><p></p><p></p><p>Not having a Cleric in the party is hardly a death sentence, and we do just fine without them. Use your wits, use other resources, train in Use Magic Device. Don't force someone in the group to play a healer just because "the party needs one.)</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3393201, member: 926"] The last 4 campaigns I played in we didn't have a healer. In the Eberron game I am playing in currently, I play an Artificer and function as our "healer" using scrolls and wands. In the homebrew setting game I am currently in, I am a Grey Elven Duskblade with maxed ranks in UMD (I call it "cross training" due to his general fascination with magic in all it's forms) and do what I can with wands for in-combat healing (and just use Vampiric Touch for my own wounds.) In fact, we usually don't have a "healer class" in our parties, because a stated goal of our games is "play whatever you want, and we'll make it work", and e do. Without the DM going easy on us. Retreat is a perfectly viable option when the party is severely hurt. Forming a forced party of the "classic" mix of Fighter, Rogue, Wizard and Cleric every single campaign is anathema to us (unless it happens that everyone in the group wants to play one of each of those classes, a party like that is a very rare occurrence for us.) Our current parties consist of a Duskblade, Sorcerer, and Fighter in the homebrew world, and an Artificer, Fighter, and Fighter/Rogue in the Eberron game. Before that it was a Psychic Warrior, Fighter/Sorcerer, Sorcerer, and Barbarian. The last "healer class" I can remember in one of our campaigns was a Cleric of Wee Jas I played, but he rarely healed, and then usually only with a wand or scroll. We make do with whatever characters we want to play. We buy wands and scrolls and train in UMD, buy healing potions by the sixpack, and let natural healing take care of the rest when the adventure is over. Not having a Cleric in the party is hardly a death sentence, and we do just fine without them. Use your wits, use other resources, train in Use Magic Device. Don't force someone in the group to play a healer just because "the party needs one.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A party without a healer
Top