jones4590 said:
Shemeska, you seem to be the resident Planescape authority, and so I come to you. I havnt had a chance to read thru my newly bought mostly complete PLanescape collection... summer reading/family issues/PDF format is hard on teh eyes.
You said it, not me. I didn't get into Planescape till after the line was folded back into 'core', and heck, at least one of the line's authors posts on Enworld, so I can't claim anything here. I write alot based on the setting, such as my storyhour, that's all I'll say.
If you could give suggestions on hwo to run a PS campaign and any other tidbits you find useful... gracias
Mystery, scope and wonder. The three things that make it seperate from traditional DnD in my eyes. Of course I've been accussed of trying to run Call of Cthulhu wrapped up in Planescape at times. *chuckle*
Play up on ideologies, and species that manifest those ideologies, and that while you've got beings that are the physical manifestations of moral blacks and whites, you've got them suspended in a grayish soup along with everyone else. If that makes any sense at all.
Don't try to do a dungeon crawl in a PS campaign, and never forget that regardless of who you are, there's always something bigger in that infinite multiverse. And oh, regardless of what a Xaositect might tell you, you don't get high by licking a Slaadi, you just get eaten. And never, never, ever trust a 'loth.