Dragonblade said:To put it bluntly, I think your DM sucks.
I have played in such games before and I think house rules that "nerf" the standard rules is crutch used by a bad DM to mask their bad DMing. Sorry, but I don't buy the whole he is a storyteller BS. You can be a storyteller DM and still allow your players to play the game as written. And wanting to play the game as written is NOT being a munchkin or a powergamer.
If I play D&D, I expect to play D&D. That means, we use the rules in the books as written. House rules should be designed to enhance the enjoyment of the game and the players. My personal philosophy is no house rule should ever take something away from the players without giving something back in return.
Wow, that is pretty bad. It can be usefull, but the fact BAB is a factor really balances it out.takyris said:Things Too Powergame-y For This DM
- Improved Feint
I agree with the DM on this one. Wotc added too much to PA in 3.5takyris said:- 3.5 Power Attack's "x2 if wielding with both hands" rule
Wow, that is pretty cheesy. If you are fireballing or lighningbolting the foes, I could see the DM declaring the foe's gear not surviving attacks the npcs don't, but since i have a hunch your party is not, the BS stink is pretty strong.takyris said:- Taking armor or weapons off of fallen bad guys about half the time -- armor is "too heavily damaged because of what you did to him" and weapons are "obviously of (orc) make, so you'd be executed as an (orc) sympathizer if you were seen using them". This is more likely to occur when the weapon does extra flaming damage or when the armor is heavier than anything we've got.
You were KO’ed, asking the DM rather than telling the PCs may had been a better idea.takyris said:- Reminding my allies (OOC) to pick up the equipment I'd dropped in the fight before getting knocked out. The allies dragged me off, and when I brought it up later, the DM gave them spot checks to have seen it, then ruled that they hadn't.
The 3rd level flaming arrow spell could have done that effect http://www.systemreferencedocuments.org/35/sovelior_sage/spellsFtoG.html#flame-arrow . Or were those arrows wrapped with oilrags and lit aflame?takyris said:Things the DM is Fine With
- 6 level 3 PCs, equipped with no magical equipment and no armor heavier than chainmail (once PC had this -- everyone else has studded leather) against 10 bad guys, all of whom shoot flaming arrows. 9 of the bad guys were, I believe, level 1 or level 2. The 10th was, and I'm guessing here, level 7-ish -- +13 to hit while wielding a +3 flaming scimitar, and with around 90 hit points.
That is exactly how overrun is supposed to work. Woct nerfed it right after 3.5 was released to prevent people from charging past allies, which wotc desired to taker away from combatants. It is a fine maneuver and exactly the way overrunning should work IMHO.takyris said:- Having a bad guy use overrun as a move action rather than a standard action, so that he overruns one PC, runs to the second, and then attacks.
3E gave rogues way too many ways to get sneak attack, but that is going a bit too far since from my experience, a homebrewed magic system is often used to deny rogues magical ways to get sneak attack.takyris said:- Using special homebrewed combat maneuvers to declare that an opponent isn't actually flanked, so my rogue cannot sneak attack. Note: there is currently no combat maneuver that lets my rogue sneak attack when he otherwise wouldn't be able to do so. There's a maneuver that lets somebody flank when he's not actually flanking, but it explicitly says that it doesn't work with Sneak Attack.
What “flavor text”? High winds, swaying planks and crashing waves are not ‘flavor text’.takyris said:- Declaring that when my rogue was reduced to 0 hit points in a fight on the docks, he was thrown off the docks due to flavor-text, and the flaming warhammer he'd just gotten sank and was lost because of said flavor-text.
I can’t stand DMPCs. Absolutely hate them. I made the mistake of having one a decade ago and have resolved never to again.takyris said:or winning because of the assistance of the DMPC who is a better archer than the PC focusing on archery, gets old.
frankthedm said:Wow, that is pretty bad. It can be usefull, but the fact BAB is a factor really balances it out.
You were KO’ed, asking the DM rather than telling the PCs may had been a better idea.
The 3rd level flaming arrow spell could have done that effect http://www.systemreferencedocuments.org/35/sovelior_sage/spellsFtoG.html#flame-arrow . Or were those arrows wrapped with oilrags and lit aflame?
The level 7 sounds like a foe that is supposed to be driven off with concentrated firepower It could have been a +1 flaming scimitar that the bad guy’s 12th level cleric overlord hit with a greater magic weapon an hour before.
That is exactly how overrun is supposed to work. Woct nerfed it right after 3.5 was released to prevent people from charging past allies, which wotc desired to taker away from combatants.
What “flavor text”? High winds, swaying planks and crashing waves are not ‘flavor text’.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.