Kae'Yoss
First Post
Wait, wait: This guy works for Bioware? He obviously never worked on NWN, as that turned out fine.
Or maybe he designs the cutscenes. Maybe that's all he did for the last 10 years, working on cutscenes for Baldur's Gate before working on those for NWN. He doesn't know better than to dictate everything, he things that's roleplaying
You say you want your wife's first roleplaying experience being good, but I ask you: Are you often frustrated during or after the game? I'm sure she'd pick up on that. Is it that great for her if she sees that you're in torment there? Maybe she's just being polite: She seems to have fun, but does she really? Just some things to look into.
I am a powergamer. D&D is about powergaming. All roleplaying is, to a degree, about powergaming. A hero who can't accomplish anything has no place being a hero. He has to be good at something. Preferrably something that helps you doing hero stuff.
It's not to say that I only build twinks: I'm very concerned with characters that have personality. It just happens that I like to have effective abilities and be able to win any contest with reasonable odds. But back to the scheduled programme
Did he call you one? That would be a reason for instantly abandoning the game. It's an insult. A geeky insult, but an insult nonetheless. Even if the game were stellar (which it obviously isn't), I'd walk away.
From the stuff you tell me, there's several things that would make me shy away from the game.
Hourse-rules are fine, provided they:
- make sense, are consistant with the game world
- are declared before
- are not declared at a time when they screw up what the players are doing.
Not telling someone the rules, because "they'd use them to min-max", is not only ridiculous, it's insulting.
Railroading is one of the worst crimes a DM can commit, and many things you said support the theory that he is railroading. My question to you: can you change things in the campaign/storyline? Do your players' actions have any impact?
The DMPC thing is another big offender. It's closely related to railroading, as both toss you from the stage right into some seats in the audience, or at best to the background, as an extra.
The DWS (drow weapon syndrome) is another pet peeve of mine: You artificially make the enemies stronger, but decrease the players' rewards. Instead of fighting a bloke with a +2 sword and getting a +2 sword out of the deal, you fight a bloke with a +4 weapon, which turns to dust once you try to use it yourself.
You already said that you won't change anything, and won't quit, so apparently there's some great stuff going on there. Personally, I'd be long gone, the mix of veiled insults and accusations, arbitrary rules and otherwise turning the game into a novel (and I suspect not a good one) couldn't help but anger me. I'm not into D&D to be worked up.
You said so yourself: You're here to let off steam. Isn't that what you're supposed to do, at least in part, in the game itself? I know it's for me: You get together with nice people, and then thrash the heck out of some imagined blokes. Works wonders for venting some frustration. In fact, I'm in favour of one of Wizards' writers' suggestion (forgot who it was) to start every session with a fight. The official greetings for game sessions to be "roll init!" That way, everyone focuses, and, more important, everyone can start in early getting rid of some frustration. Beat the living bejeezus out of some critters. After that, you're a better man.
But if you have to vent steam from the game, something's wrong!
Or maybe he designs the cutscenes. Maybe that's all he did for the last 10 years, working on cutscenes for Baldur's Gate before working on those for NWN. He doesn't know better than to dictate everything, he things that's roleplaying

You say you want your wife's first roleplaying experience being good, but I ask you: Are you often frustrated during or after the game? I'm sure she'd pick up on that. Is it that great for her if she sees that you're in torment there? Maybe she's just being polite: She seems to have fun, but does she really? Just some things to look into.
takyris said:I don't consider myself a Powergamer, except that apparently I totally am.
I am a powergamer. D&D is about powergaming. All roleplaying is, to a degree, about powergaming. A hero who can't accomplish anything has no place being a hero. He has to be good at something. Preferrably something that helps you doing hero stuff.
It's not to say that I only build twinks: I'm very concerned with characters that have personality. It just happens that I like to have effective abilities and be able to win any contest with reasonable odds. But back to the scheduled programme
My objections come from the fact that I am, apparently, a munchkin.
Did he call you one? That would be a reason for instantly abandoning the game. It's an insult. A geeky insult, but an insult nonetheless. Even if the game were stellar (which it obviously isn't), I'd walk away.
From the stuff you tell me, there's several things that would make me shy away from the game.
Hourse-rules are fine, provided they:
- make sense, are consistant with the game world
- are declared before
- are not declared at a time when they screw up what the players are doing.
Not telling someone the rules, because "they'd use them to min-max", is not only ridiculous, it's insulting.
Railroading is one of the worst crimes a DM can commit, and many things you said support the theory that he is railroading. My question to you: can you change things in the campaign/storyline? Do your players' actions have any impact?
The DMPC thing is another big offender. It's closely related to railroading, as both toss you from the stage right into some seats in the audience, or at best to the background, as an extra.
The DWS (drow weapon syndrome) is another pet peeve of mine: You artificially make the enemies stronger, but decrease the players' rewards. Instead of fighting a bloke with a +2 sword and getting a +2 sword out of the deal, you fight a bloke with a +4 weapon, which turns to dust once you try to use it yourself.
You already said that you won't change anything, and won't quit, so apparently there's some great stuff going on there. Personally, I'd be long gone, the mix of veiled insults and accusations, arbitrary rules and otherwise turning the game into a novel (and I suspect not a good one) couldn't help but anger me. I'm not into D&D to be worked up.
You said so yourself: You're here to let off steam. Isn't that what you're supposed to do, at least in part, in the game itself? I know it's for me: You get together with nice people, and then thrash the heck out of some imagined blokes. Works wonders for venting some frustration. In fact, I'm in favour of one of Wizards' writers' suggestion (forgot who it was) to start every session with a fight. The official greetings for game sessions to be "roll init!" That way, everyone focuses, and, more important, everyone can start in early getting rid of some frustration. Beat the living bejeezus out of some critters. After that, you're a better man.
But if you have to vent steam from the game, something's wrong!