• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

A powergamer in a non-powergame.

PsicrystalAffinity said:
But yaa I totally understand were your coming from. The only thing we can do, is grit our teeth. Role-play like we're having fun. And then come here to vent.

It sucks, but what can you do?

I'm sure there are a lot of things that you can do besides just putting up with it. If you continue to play in a bad game it is your own fault in the end (IMO). I think if you are unhappy with a situation you should try and do something to change it. Sometimes it's not easy (I still haven't told my friend that he smells for example) but if it bothers you enough, do something about it.

Olaf the Stout
 

log in or register to remove this ad

Heap's post is most likely what I would do, but I figured I would also mention what you might want to do for your wife's sake:

Just talk to the DM. You might be tempted ahead of time to make a list of every grievance you have, but if he's like most people, that will just make him feel overwhelmed and defensive. Instead, pick the one thing that bugs you most, and talk to him about that before the next session.

How do you talk to him about it? Well, most people act in a manner that they can rationalize to themselves, and they believe that they are good, helpful, and kind people. Play off of that. Even when people act in a manner that seems rude or selfish or oblivious, they probably don't see it that way themselves. In their world-view, they are acting rationally and usually in everyone's best interest. I mention this because your DM is probably not intentionally trying to run a bad game. He wants you to have fun, and he honestly believes, based on his world-view, that you are having fun with this.

So, you have three options:

1) Submit to his plans and try to have fun within that worldview while also thumbing your nose at it. This is Heap's suggestion, and it definitely works and really can be fun, if you can alter your own preconceptions about what your character should be and just have fun doing that. In fact, if you do get your PC killed off, come back as the archer's annoying kid brother, or his love interest, or his dear old mother or evil twin. Latch on to that DMPC archer like the sidekick that your DM wants you to be.

Like I said, normally this is what I would do, but if this is your wife's first RPG experience, and you want it to be a good one, you probably don't want her to think that every campaign and every DM is like this.

2) Challenge his worldview. Getting the other players to help gang up on him is part of this strategy. Directly state all of your problems at the same time and ask him to change the game to suit you. You'll get a *lot* of resistance on this, because people get defensive when challenged, and often their behavior gets even more irrational, not less. He'll probably get his feelings hurt and you may crash the game. Basically, this is the conflict approach and I recommend against it, not only for your own sake, but again because if it crashes the campaign, then your wife will still have a bad experience of RPG's.

3) Broaden his worldview. This is the diplomatic approach. Don't hit him with 10 complaints all at once or get the other players involved. Focus on just the one most important issue that keeps you personally from having fun. Approach him away from the game and diplomatically bring up this one point in a way that keeps him on your side the whole time.

Start out by describing your goal with the game (Everyone is here to have fun...). Confirm that this is his goal as well. (...and I'm definitely enjoying most of this campaign, because you've got a good story going...) State one situation where *HIS* goal is not being met. (...but one area where I'm not really getting the most enjoyment is when it comes to being able to decide on what actions will be effective with my character...) Take some of the blame yourself, and focus on this as a solutions-centered conversation, not a blame session. (...because, from my playing style and based on what I find fun in a game, I need to know more about the rules of the campaign so I can plan out what will and will not work ahead of time. I feel sometimes like something I expect to work based on the rules, does not work under the house rules; and some things that I do not expect to work end up working in ways that I'm not familiar with...) Offer a specific situation or two to make this concrete in his mind, using "we" instead of "you". (...Like the time that I tried to pull out a table to serve as a shield, I thought we were going for cinematic actions, but instead we went with a dice roll. And then when I went scouting in town, we didn't go with the normal skill check, but instead went with a bunch of different dice rolls that I was not expecting...) Restate the problem with a reminder that you want to work towards a solution, not a punishment (...It's not all the time, and most of the time I'm having a lot of fun, but in those types of rules situations, I get frustrated because it feels the game is unpredictable and I just want to get a better grasp of how things work and what will or will not work in the future...) Finally phrase it all as a request for help, because most people want to see themselves as helpful and accomodating. (...so can you help me with that?)

If you get a positive response and the next session goes well, wait a week (or until after the next session) and then repeat the above process. Praise him for the things that he changed for you, and thank him for the "help". Then start in on your next issue, like the presence of the DMPC. Basically open his eyes a little at a time to things that are not fun for you, and ask him to help you have fun. By appealing to his better nature, you can keep a conflict from developing, and motivate him to change his campaign instead of digging in his heels.

For the other issues:

"...It seems like you want the campaign to be more cinematic, and I think we all want that, but it seems like we're always outnumbered or outclassed by the bad guys, so we never get a chance to be cinematic. So I'm just wondering, are there some encounters coming up in the future where we'll be fighting lower level guys, where we can actually do some things like swing from chandeliers? Because that would be cool..."

"...I really like the story that we're telling with the game, and I like that it's a deeper story that's not just a video game or something. In fact, that's what keeps me coming back every week. But I've kind of started to feel lately like [the DMPC archer] is really better at a lot of things than the other PC's are, and that's a little frustrating. Is that just temporary? Like while we're getting started in the story and he'll be gone by the time we're 6th level?..."
 

Allandaros said:
Repeat after me: "No Gaming is better than Bad Gaming. No Gaming is better than Bad Gaming..."

Isn't Good Gaming better than Bad Gaming?






Recontextualization for the win!
 

ooooops-Thanks-IcyCool

Forgot the wife thing, good catch!

Man this situation has a whole lot of ugly to it! I feel for you guys & girls that are in bad games. I hope you all find better games. I think I will email the guys & girl I play with and thank them for running and playing a good game!

Ian
 

HeapThaumaturgist said:
All of my house-ruled games have fact-sheets or, lately, game wikis, so that everybody can have a working knowledge of the rules of the game as the game will be played. I tend to like to play with Grim Tales or d20Modern with a few house rules on how Action Points work and a few additional manuevers for flavor ... changes to gear and things like that. I think it can be fun to, say, play in a game where weapons and armor are different or more expensive ... I wouldn't want the NPCs to get stuff from the books as normal just because.

I thought the Draconians sucked in Dragonlance, I thought the Drow sucked in Forgotten Realms. People who show up with better gear than the PCs improve the level of gear the PCs get ... now, flavor stuff like orc weapons might be kind of cool, if we're not otherwise hurting for weapons and armor. A guy fighting for his life, however, is going to go ahead and use the orc sword ... heck, I'd be choping off orc ears and decorating the scabbard of my nifty new Orc Sword. "He's an Orc Sympathizer!" "No, I'm a Professional Orc Slayer and I took this sword in a fight with an orc chief and these are his ears ... for luck."

On the whole, your situation sucks. You've already laid out your parameters, however ... you're not going to try to change the game, you're not going to quit, and you're not going to say that the GM knows better than you do how to have fun (which he probably doesn't, but there we are).

So, really, all you've got left is venting on messageboards and waiting for the game to be over.

It's probably not going to be fun ... I would start configuring your rogue away from combat and away from any skills he doesn't call for checks for, only put ranks in thigs he calls for checks on with regularity and become a face/role-playing specialist. This guy sounds like he responds well to total and utter BS as long as it feeds his egotistical vision of cinema (self-aggrandizing cinema where the PCs get backhanded off piers and badguys stomp them down to attack the back lines) ... hell, your character will probably LIVE LONGER if he subjugates himself at every possible opportunity to the evil NPCs.

One of the most fun PCs I've played in a long time was Grimbold The Mighty, a goblin rogue. I played him as a cowardly little conniver ... at the start of every combat I'd do my high-pitched "goblin voice" and say: "Flee!!!" and make my first actions to move directly for cover/concealment and Hide. Then I'd sneak around the fringes and find an opportunity to jump out and stab something or shoot an arrow into something from hiding ... hopefully to kill it, and if not, then I'd flee again. That was the whole schtick ... running and fleeing and being terrified of everything and then boasting to NPCs about Grimbold's mightiness.

At night, setting up camp, Grimbold would set up a tent, lay out his bedroll ... and then stuff it with grass and old clothes and go sleep under a log or in a hole 30-60 feet outside of camp.

Essentially, I played him as pretty much useless. I got into it, and I thought it was a lot of fun. Now, MY reason was that another player had such an overpowered character that there was no real need for me to be effective ... but I figure tactics like that would be pretty good when you're also denied the ability to be effective because of the GM's dippy house rules. Just get into NOT being effective.

I say stuff him and his house rules ... the only possible logical reason for all of it is that he wants to have total control over the PCs so he can "tell a story" and make sure it's HIS story ... so the hell with it and play to it the best you can. Swing from the chandeliers BECAUSE the encounter is so hopelessly over the top that you can't win ... obviously he doesn't want YOU to win, he wants his little STORY to win ... and here's the thing -

if the story is the all-important thing here, then he can't kill your PC. This guy sounds like he's the kind of guy that's going to start ignoring and fudging die rolls to keep you guys alive at all costs ... not winning ... at least not winning without phyrric victories ... but you'll probably find that after about half the party has been stomped into dogmeat the badguys will start falling over themselves to lose to you.

Especially with the DMPC there. This guy will probably fall all over himself with joy if you start setting it up where his little PC archer gets to save your bacon at every turn. It's all going to be about his power trip anyway, so take joy in making it a spectacularly dumb power trip of suitably cinematic and epic proportions.

Slapstick comedy if you will.

Swing from the rafters while brandishing your sword and do so more when things are obviously dire! Broach of barrel of ale when combat starts and say you're going to fight with your sword in your left hand while drinking a tankard ... then change to the right while quoting Princess Bride! When the going gets tough, the tough get stupid. Throw bottles and rocks for 1d2 points of damage instead of trying to stab people. Spend round after round of combat setting up a simple tripwire trap or toss a bucketful of waste from the head at the enemy.

Ignore the rules, because it's obvious that he's going to.

And, if it gets your character killed ... excellent. If it causes a TPK, even more excellent than excellent. Then its done and you're out of a dumb game. I doubt it'll go that way, though, because that would mean this dude's power trip is over.

You've basically been disenfranchised, so you might as well show out because nothing you do within the rules is really going to change anything.

--fje


While this is funny to read, don't do this unless you want to be a world-class jerk. The only way this might be acceptable is if none of the other plsyers are enjoying the game, then just screwing around would be ok. Or if the understanding with the DM is that characters will be screw-offs, then its cool.

However, with what you've said takyris, the other players- including your wife, are enjoying the game. Being disruptive and making your character character a joke will antagonize the DM (who you said is your friend), as well as disrupt the game that other players are apparently enjoying. Doing that would make you a huge ass. I've been in games where someone did this, and we eventually had to boot them from the group for being so disruptive. Think about this too- if you DMed and spent time making up adventures for your friends, and another friend came in and did the same in your game because he didn't like your DMing style, how would you feel? Either talk to your DM and work it out, try playing his style, or remove yourself civilly from the game. Don't be an ass though.
 

I wasn't saying antagonize the GM.

I was saying that the GM is a rube and if you're stuck playing with a rube then you're going to have to go down the same path.

Personally, I figure the GM will like that style MUCH MORE than the one Tak is using now. Far from him saying: "Enough, sirrah, thou hast offended mine honor!" he's going to clap his hands and do a bizzare little dance and dive in.

I'm saying that since he's disenfranchised in the rules its time to play outside of the rules and ham up the porktacular style that the GM has adopted. And, if the party gets TPKed, then that's fine and it's on the GMs head ...

BUT I DON'T THINK IT WILL HAPPEN

This guy isn't going to let his precious story go by the wayside, he's going to fudge things around so that the PCs win. It sounds like he's fudging things around when the PCs are winning too handily, making up new rules he won't show anybody, providing the badguys with superior weapons that "go away" via plot oddities. If Tak stops TRYING to be effective, then the GM is going to stop defeating him ... if Tak decides to be INEFFECTIVE then the GM is going to provide him with the tools for victory.

I'm not saying walk in with a chip on your shoulder and do your best to make everybody have a miserable time ... I'm saying to the bizzare stuff the GM obviously WANTS. I figure if he doesn't try to get Sneak Attack and instead tosses a bottle or a rock, the GM is going to fudge the damage up. If he tosses a hogshead of sewage on the badguy, the GM is going to go into convulsions trying to think up excellently cinematic results for it. In D&D, you wouldn't go trying to dump the chamber pot on the badguy ... more effective to hit him in the face with an axe ... but if the GM is going to break the rules and make up BS where you've got no hope of actually winning by hitting the guy in the face with an axe, then you can't actually do any worse by dumping the poo on him ... zero sum. The poo water is probably going to be MORE EFFECTIVE because it plays into the GM's little fantasy land.

Think of it in an Eastern sort of way ... do not apply direct pressure, divert the opponent's motive force. As he attacks you, step to the side and trip him with his momentum. The GM has blunted your ability to be effective within the rules, so trip him with his own momentum ... Grasshopper.

--fje
 

Ian Demagi said:
Man this situation has a whole lot of ugly to it! I feel for you guys & girls that are in bad games. I hope you all find better games. I think I will email the guys & girl I play with and thank them for running and playing a good game!
Thanks :D
 

I remember one situation, where it became clear that the DM was pulling on velvet gloves. The fights would usually be against a superior force that then would stop attacking anyone who was too badly hurt, and after we all were near dropping, they forget how to hit with an attack roll.

We decided to see how many velvet gloves the DM can pull on at once.

Since it was a character driven, evil campaign, anyway, doing insane stuff wasn't that new to the party, but we were starting to get careless. We went to Waterdeep and started slaughtering citicens, figuring that normally, this would end in a pool of our own blood, or in the dungeons, shortly followed by the gallows.

Add to that the fact that one player was fed up with his character (not a bad build or anything, no bad decisions. Just terrible, terrible luck with the dice) and wanted him to die.

We made it out of Waterdeep alive....


You might try that, too. Be subtle, but increase the risks taken by your character while alway being able to justify it all.

Allandaros said:
Repeat after me: "No Gaming is better than Bad Gaming. No Gaming is better than Bad Gaming..."

Truer words have seldomly be spoken, though the wording might have been a wee bit awkward.

I can only second it: If the only game you can play sucks, better not play at all. It's not worth it. At that stage, it's really better getting a computer RPG and playing that (may I suggest NWN2?)

PsicrystalAffinity said:
the game your in sucks, but what can you do?

Stop playing. Or, possibly read those truly horrible stories by Al something or other. I can't find them right now, but they involved random encounters in Cthulhu, a player who always played a ninja, and worse.

yet everytime someone just something contary to what he thinks is best, he responds with, "why would anyone do that?" To whitch he gets, "X, Y and Z. Oh and it also allows this combo, and helps out here. Plus it synergises with C." And then his usual responce is,"But its not about making the most powerfull everything all the time."

I had that a couple of times. Those guys get on my nerves.

One situation, a guy playing a monk wanted to tumble right between two flesh golems. When I told him that this was a bad idea, since they would then flank him, he started shouting at me: "You don't have to powergame all the time you know!". Nevermind that noone in his right mind would steb right between two guys so he can react to both attackers badly or concentrate on one and let the other take his time placing this attacks where it hurts.

You'd i was sujjesting pun-pun or something. Most of the time it sujjesting a level of barbarian for the rage instead of a third level of fighter.

That's powergaming alright, especially if you can't explain why your character suddenly goes mental instead of keeping up his training.

instead of multiclassing into monk for better melee out put.

Huh? How's that supposed to work?

XP awarded. Apartly the rest of the party gets XP for the two encounters, that only myself, and PLayer B were involved in. Something about healing spells, at the end of the day. I could understand that they would get XP if they were even there, but they weren't.

Well, if he applies this consistently, it's alright. I also usually give group XP. Everyone has the same XP, even if someone happened to have an extra fight.

But then again, I tend not to split parties, I'm liberal with granting XP, and I think I don't need extra incentives like bonus XP for good roleplaying to encourage the players.

everything anyone except Player E tried failed. He on the other hand could do no wrong.

DMs playing favourites is always a bad thing. Can't stand it at all.

end of session three, again we are back were we started, with how to deal with a CR 50. Witch by the way, we haven't been given any XP for encountering, numerouse times.

Well, you don't get XP for encountering, only for defeating. You can't teleport to the Abyss, throw a stone at a balor, get the heck out of there, and then claim XP (extreme example, just to illustrate things)

I don't want to leave the group, becuase it would cuase too much trouble.

More than working on a nice killing spree a couple of months down the road when the BS-level exceeds your factory built-in limits, you snap and go postal on that guy, Golden Boy, and whoever runs into your firing range?

Okay, it's possible that you don't go postal after all. But still you obviously don't enjoy going there. If they cannot understand that you must quit before you develop ulcers, they deserve the trouble it would cause.

I just don't have the heart to tell them i can't play D&D with them, becuase I find it boring, confortational, inconsistant, railroaded, and am sick of trying to explain how the rules actually work. Even if i tried, they would just take it personally, and get offended.

You have to do it right: If you think the real reason would offend them, a white lie might be the way to go. Say you have other commitments that prevent you from continuing to play the game.

It sure is better than you sitting there, getting bored and/or worked up about something that should be fun.

No game is worth that.

Actually, no game is worth what you're going through.

And it's not about the game. It's about you not having any fun. Don't you think sitting there, doing your homework won't offend them? I know that if one of my players would start doing homework at the table, I wouldn't just ignore it. I'd either get offended, or start to question my DMing style, or, more likely, both (since he didn't have the decency to tell me it didn't work for him).

The only thing we can do, is grit our teeth. Role-play like we're having fun. And then come here to vent.

So you say he should sit there pretending it's nice, so his wife has a good time roleplaying, and then when they go home he should start ranting about it? Bad idea. He'll make it his wife's problem, and I don't think she could enjoy it there.

And if he doesn't tell his wife, he'll still be worked up, and she might see it but not know where it comes from. She might start thinking it's something she does. No game is worth that!
 

You need to talk to your DM. He's got so many house rules that you aren't even playing D&D anymore. You expected to play D&D, and you expected the PC's to be in the spotlight. His monstrous house rules, railroading, and uber DMPC are ruining your fun. He's on a big power trip, and you need to get him to reign it in. If this doesn't work, see if you can get someone else to DM>
 


Into the Woods

Remove ads

Top