I remember one situation, where it became clear that the DM was pulling on velvet gloves. The fights would usually be against a superior force that then would stop attacking anyone who was too badly hurt, and after we all were near dropping, they forget how to hit with an attack roll.
We decided to see how many velvet gloves the DM can pull on at once.
Since it was a character driven, evil campaign, anyway, doing insane stuff wasn't that new to the party, but we were starting to get careless. We went to Waterdeep and started slaughtering citicens, figuring that normally, this would end in a pool of our own blood, or in the dungeons, shortly followed by the gallows.
Add to that the fact that one player was fed up with his character (not a bad build or anything, no bad decisions. Just terrible, terrible luck with the dice) and wanted him to die.
We made it out of Waterdeep alive....
You might try that, too. Be subtle, but increase the risks taken by your character while alway being able to justify it all.
Allandaros said:
Repeat after me: "No Gaming is better than Bad Gaming. No Gaming is better than Bad Gaming..."
Truer words have seldomly be spoken, though the wording might have been a wee bit awkward.
I can only second it: If the only game you can play sucks, better not play at all. It's not worth it. At that stage, it's really better getting a computer RPG and playing that (may I suggest NWN2?)
PsicrystalAffinity said:
the game your in sucks, but what can you do?
Stop playing. Or, possibly read those truly horrible stories by Al something or other. I can't find them right now, but they involved random encounters in Cthulhu, a player who always played a ninja, and worse.
yet everytime someone just something contary to what he thinks is best, he responds with, "why would anyone do that?" To whitch he gets, "X, Y and Z. Oh and it also allows this combo, and helps out here. Plus it synergises with C." And then his usual responce is,"But its not about making the most powerfull everything all the time."
I had that a couple of times. Those guys get on my nerves.
One situation, a guy playing a monk wanted to tumble right between two flesh golems. When I told him that this was a bad idea, since they would then flank him, he started shouting at me: "You don't have to powergame all the time you know!". Nevermind that noone in his right mind would steb right between two guys so he can react to both attackers badly or concentrate on one and let the other take his time placing this attacks where it hurts.
You'd i was sujjesting pun-pun or something. Most of the time it sujjesting a level of barbarian for the rage instead of a third level of fighter.
That's powergaming alright, especially if you can't explain why your character suddenly goes mental instead of keeping up his training.
instead of multiclassing into monk for better melee out put.
Huh? How's that supposed to work?
XP awarded. Apartly the rest of the party gets XP for the two encounters, that only myself, and PLayer B were involved in. Something about healing spells, at the end of the day. I could understand that they would get XP if they were even there, but they weren't.
Well, if he applies this consistently, it's alright. I also usually give group XP. Everyone has the same XP, even if someone happened to have an extra fight.
But then again, I tend not to split parties, I'm liberal with granting XP, and I think I don't need extra incentives like bonus XP for good roleplaying to encourage the players.
everything anyone except Player E tried failed. He on the other hand could do no wrong.
DMs playing favourites is always a bad thing. Can't stand it at all.
end of session three, again we are back were we started, with how to deal with a CR 50. Witch by the way, we haven't been given any XP for encountering, numerouse times.
Well, you don't get XP for encountering, only for defeating. You can't teleport to the Abyss, throw a stone at a balor, get the heck out of there, and then claim XP (extreme example, just to illustrate things)
I don't want to leave the group, becuase it would cuase too much trouble.
More than working on a nice killing spree a couple of months down the road when the BS-level exceeds your factory built-in limits, you snap and go postal on that guy, Golden Boy, and whoever runs into your firing range?
Okay, it's possible that you don't go postal after all. But still you obviously don't enjoy going there. If they cannot understand that you must quit before you develop ulcers, they deserve the trouble it would cause.
I just don't have the heart to tell them i can't play D&D with them, becuase I find it boring, confortational, inconsistant, railroaded, and am sick of trying to explain how the rules actually work. Even if i tried, they would just take it personally, and get offended.
You have to do it right: If you think the real reason would offend them, a white lie might be the way to go. Say you have other commitments that prevent you from continuing to play the game.
It sure is better than you sitting there, getting bored and/or worked up about something that should be fun.
Actually, no game is worth what you're going through.
And it's not about the game. It's about you not having any fun. Don't you think sitting there, doing your homework won't offend them? I know that if one of my players would start doing homework at the table, I wouldn't just ignore it. I'd either get offended, or start to question my DMing style, or, more likely, both (since he didn't have the decency to tell me it didn't work for him).
The only thing we can do, is grit our teeth. Role-play like we're having fun. And then come here to vent.
So you say he should sit there pretending it's nice, so his wife has a good time roleplaying, and then when they go home he should start ranting about it? Bad idea. He'll make it his wife's problem, and I don't think she could enjoy it there.
And if he doesn't tell his wife, he'll still be worked up, and she might see it but not know where it comes from. She might start thinking it's something she does. No game is worth that!