delericho
Legend
You know what's hard in this hobby? Generalizations. I tell you.
Ah, but not always. I remember this one time I made a generalization, and...

You know what's hard in this hobby? Generalizations. I tell you.
You know what's hard in this hobby? Generalizations. I tell you.
It's almost as if the group collectively only had a certain amount of head-space for the game - and so the more interest there was in the mechanics, the less there was available for the roleplay aspect. (Luckily, we have found that both SWSE and WFRP provide an excellent middle-ground for us. So that works quite well.)
I took a swing at quantifying this shift by counting how many choices you get during character generation in different D&D editions. Check the comments for some critiques of the method I used, but I think it's not just a generalization to say that making a character in 4E requires you to make many more choices and consider many more options before play begins than OD&D does. I didn't look at 2E or 3E, but it seems clear to me that you could demonstrate a trend of increasing focus on character options with each successive edition.
Nevertheless we can make some comparative observations that hold some ground. Besides game design is based on this priniciple. Game reviews are based on this principle.